Zabaware Support Forums
Zabaware Forums => Ultra Hal 7.0 => Topic started by: ckassel on October 25, 2010, 06:05:09 pm
-
Any info on how to maintain breathing on a full body? The script below starts the full body with the clothing desired and breathes until I start talking to her, then her breath animation stops. Not looking for full animation of the body, just the realistic "breathe of living" during the session! For me it adds so much more to the session!
#Haptek Version= 1.00 Name= load htr+texture HapType= script FileType= text
##standard
#Haptek Version= 1.00 HapType= script FileType= text
\Clock [t= 0.0] \load [file= [C:\Program Files\Zabaware\Ultra Hal Assistant 6\Characters\FullBod.htr]]
\Clock [t= 1.0] \SetTexture \load [file= [C:\Program Files\Zabaware\Ultra Hal Assistant 6\BodySkins\DanceSuit11.jpg]]
#\Clock [t= 1.1] \SetSwitch [ Figure= FullBod Switch= TorsoNoise State= a ]
#Haptek Version= 1.00 HapType= command FileType= text
\setname [figure= fullbod name= fullBod]
\SetSwitch [Figure= fullBod Switch= breath State= state4]
\SetSwitchIntensity [switch= breath State f0= 2.600000 ]#+=biggerBreath
\setreg [figure=fullBod name=breathe f0= -0.400000] #+=bigger waist
Thank you in advance! This is my biggest obstacle with full bodies.
-
Had a "doh" moment, so my own reply...
I copied and pasted the breathing code into each of the *.hap files and there is no
longer a break in the breathing allusion. I get nervous when something stops breathing...