dupa

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jeffp

Pages: [1]
1
Ultra Hal 7.0 / SAPI 5 voices
« on: February 16, 2009, 04:09:16 am »
Well, that does not work... I can not change the voice of my MSAgent Alxis. :(  I can change the voice used when HAL starts up but as soon any my MSAgent says anything it is back to the same old voice it had before.  Could it be that they have set the voice of the MSAgent at build time?  I thought you could use any sapi4 or sapi5 voice with any MSAgent.  Any help would be appreciated.

Jeff

2
Ultra Hal 7.0 / SAPI 5 voices
« on: February 09, 2009, 03:20:20 am »
OK, now I am really going to sound like a new kid on the block but I just can not figure out what I am doing wrong.  Hal has an option to pick a voice.  I select a new voice from my many SAPI 5 voices but my msagent character still sounds exactly the same as she did before which is a SAPI 4 voice.... YUCK [:)]  

So, what am I doing wrong this time?  How do I use my SAPI 5 voices with HAL?

Thanks
Jeff

3
Ultra Hal 7.0 / Auto Respond Countown annoying
« on: February 09, 2009, 02:38:11 am »
That is correct but to use the animations that most of the better msagents have you need to write a script.  I just don't know how to integrate that into Hal yet so that I can use my msagents fully.  Yes, they will smile and look around a bit but most agents have MUCH more ability than that.  For instance, in the program I used before (answerpad) you could make a text file with in and out animations... meaning that if the user typed something like "you look sad" then the bot would frown etc or "show me your bikini" and the agent would switch over to the bikin image of her if that agent had that animation  etc etc.  It was also nice since if during the conversation the bot said something on the "OUTGOING" list then it would trigger the animation associated with that.  I don't know if I am making much sense, but when I have time I will figure it out and let everyone know how I did it.  Dang life is getting in the way of my fun hehe

Jeff

4
Ultra Hal 7.0 / Auto Respond Countown annoying
« on: February 08, 2009, 07:40:13 pm »
It's not really a load problem it is a run problem and it can be corrected by setting the affinity of the program to a single CPU.  I have been contacted by Robert and he has told me that he is aware of the issue and it should be corrected in version 6.3 to be released later this year along with an option to set the respond time so that those of us that want it to be instant can have it and those that want it to wait can have it wait.  I am impressed with how quickly Robert answered my question and appreciate all the work that has gone in to HAL.  Now I Just need to learn more QUICKLY so that I can figure out how to use all the msagent annimations for my character.  I know I need to use <MSAGENT>anim-name</MSAGENT> but I don't know where yet... hey.. I'm new to this.. give me time <grin>  I will share anything I create with everyone once I know what I am doing.

Jeff

5
Ultra Hal 7.0 / Auto Respond Countown annoying
« on: February 08, 2009, 02:51:19 am »
I'm not very good at explaining what I mean some times.  The problem is that AFTER you are done speaking the count down kicks in... it should just process as soon as you are done talking.. I could understand a 1 second delay or even the ability to set a config for how long the delay is, but 5 seconds is WAY too long to wait after talking before the program even starts to process the input.

When you don't have VR on then it will wait until an enter key is pressed.. that is fine, so this does not change anything for those who type slowly.  But I am planning on adding this to my robot so that when customers come in the store they can talk with my robot... long story, and it will take time to get everything worked out, but I really need to be able to set a variable to lower that wait or turn it off.  Should be a fairly simple change if it is not already part of the program.

I am a C++ coder but I have not done any work for a few years... just been too busy with robots and life <smile>.

I hope there is a way to change this or that it can be coded in later, since if not then I guess I will have to start from scratch to do what I want for my robots.  I just hate to reinvent things and UHA looks like a very nice program with lots of future potential.

Jeff

6
Ultra Hal 7.0 / Auto Respond Countown annoying
« on: February 07, 2009, 11:48:26 pm »
Hello, first let me say hello to everyone here and let you know that I am not one to normally complain and I will do my best to help others once I work with UHA more.

I purchased UHA just a few days ago and I am fairly impressed thus far.  However I have found a couple of things that bother.  First, for anyone running vista and a dual, tri, or quad core processor, you will find that IF the program loads at all it is VERY VERY slow and will probably lock up.  This can be fixed by setting the affinity of HalAsst.exe either in the task manager every time you load the program, or by using one of the many free programs available to set the affinity of a program when launching it.

Now, back on topic, I have found that when using the mic to talk with UHA it is VERY ANNOYING to have to wait for the "AUTO RESPOND in 5..4..3..2..1.." thing.  Please tell me this can be changed so that it is 1 second or maybe even 2  or better yet... NOT AT ALL!  I also use answerpad plus and I like the way the AI answers as soon as I am finished talking.  If this is an option then I can not find it which is always possible <grin>  but if it is not an option then it should be one in my opinion.  

Thanks

Jeff

Pages: [1]