You are very welcome ,, and welcome to this community!
Lighting????yes as a matter of fact there is if you have had time to look at the haptek demo's or ant of the stuff in that user guide you will notice that there are "lights" plural in the player engine..
it is not hard to have a set lighting engage from the start up in hal... but I will try and see how I can make different lighting settings and have hal change them on command if possible..
Real Programmers
if you see this am I correct??
is there a way for me to pass a JS script from hal??
say like this...
Hal engage light setting 1 , or 2 and so fourth.
I know how to write the JS script to the player.. how would I get hal to respond and run it?
here is the command setup for a TheSetup.js
//commands setup---------------------
lights_pos[0]="belowleft.hap";
lights_pos[1]="left.hap";
lights_pos[2]="aboveleft.hap";
lights_pos[3]="above.hap";
lights_pos[4]="aboveright.hap";
lights_pos[5]="right.hap";
lights_pos[6]="belowright.hap";
lights_pos[7]="below.hap";
here is what the files are like it would point to to load....
for instance aboveright.hap looks like this!
#HaptekSDK Version= 1.0 HapType= command FileType= text
SetLight[i0= 1 i1= 2 f0= -1 f1= -1 f2= -0.7 ]
..................................................................
these values tell it from where geographically, what colors, what intensity and so-forth
good question d_blake1
Thank you
Crunch [8D]