quote:
Originally posted by lightspeed
i would love to see a character that hal could use that would look like daze3 or poser characters those are great programs in detail etc. as i said would love to see the day our hal could become something like that !!![
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I believe that day is here sir. NOW. I'm not being argumentative...I'm asking a question...are you telling me we can program physics and mathematics so advanced we can take a man to the moon but now nearly 40 yrs later we can't (collectively) make simple 3-5 second animations respond semi-intelligently to a learning software like HAL?
Has anyone ever worked with BOINC? Folding? Seti@home? Any of those where "work units" are sent out to YOUR computer, processed, and returned to the main program?
This should be no different, only reversed. In theory, everyone here get DAZ3D <free> or Poser > Victoria 4 (a "standard" base model) > and start animating.
Upload those animations, whatever they may be, to a centralized library where we could all then download each others work and apply our own either 1)textures, and be happy with just that, or 2) our own tweaks + textures .
That's not the problem. That's the easy part. The hard part from what I am finding is being able to somehow "attach" those animations with hal, and it can't be that hard. It's a simple logic process in a computer. Input A + search function B = logical (tweakable) animation.
So what if there are only 5 of us on the planet that would be dedicated enough at first to start making animations. Put it on the internet as a "challenge", or whatever and market it like BOINC has marketed their number crunchers. Put up rankings, etc..whatever it takes to get more and more and more people animating/uploading.
(Sorry, I think a lot)