Thanks Dusky, looks like a cool hap, I'll try it out, but I was more interested in scripting a call to a hap like in HAL5 they were using
something like
If InStr(UserSentence, " sad ")<> 0 Then
HalCommands = "<HAPFILE>hidesadface.hap</HAPFILE>"
etc...
But, the only thing I can see in HAL6 is work on using the emotions to call a hap. I can't find any work done on animation haps, or backgrounds, or outfits. It might be cool to just tell HAL to "run loadhap/shylove" and have HAL load the shylove.hap with an executable called loadhap compiled to work with a switch calling the hap, then it could load an animation hap, or an outfit, or background, or music, or whatever is in the hap, maybe all at once. Just an idea unless someone's done something on it already.