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Messages - wgb14

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1
Guys I will put the model on dropbox for everyone to download... soon and this time it will happen. BTW can someone bring me up to date with what happened to haptek? Are they officially dead? I heard something a few months back that the engine will be integrated in Unity


2
Hey all

I am back to action again... he he its been so so so long. I finished my PhD and the character I promised is still available for anybody who would like to have it. But I wonder do people still use haptek? I havent had the chance in the past 2 years to actually do something with it. anybody else using any other 3D engines? The whole market seems to have come to a stop

If you are interested about the character all I ask is to download dropbox and register. They will give me additional space (which i need) if you do so.


3
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 05, 2010, 06:26:05 am »
I have nothing against SL, it was a good platform for its time, but I think it is time to move forward. BlueMars is way way way better. Try both and let me know what you think.

4
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 04, 2010, 11:54:32 am »
Check out my blog for more details of my work with Haptek. BTW I have done more than 2000 animations (beat pointing, iconic, face expressions)  to this character.

http://virtual-guide-systems.blogspot.com/


5
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 04, 2010, 08:45:09 am »
Haptek's API doesn't offer any capabilities to deal with the internal of the engine. Auto adjusting code is an idea implemented in Bluemars avatars (not second life). Once I am done with my current project I will proapbly jump onto their platform. SL is extrmely primitive for my taste

6
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 04, 2010, 12:11:52 am »
The character is a heavily modified version of the fullBod character. You can do with her anything you want. I will release it once I am done with my project, in a couple of months from now.

7
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 03, 2010, 09:18:17 am »
Then the pants are working only with my character sorry. I will release the character (with more than 2000 animations) once I am done with my project (possibly in a couple of months)

PS: You can always have a look at the figdef of the clothes and experiment with the switches you will find there.

8
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 03, 2010, 04:39:54 am »
Hi

As I said the clothes are made for a specific character. Check the figdef of the cloths and you will find all the animations. If in the walk animation you try (for both pants and top):

switch: walk3 state = 1 you will find that the pants and top move along with the character. The character looks extremely realistic with the clothes but adding so many morphs on the top made it very heavy (hence the size). My intention was if I had the time to write an algorithm that would manipulate the vertices dynamically but since Haptek code is closed source I can't do much about it. There are more than 2000 animations in the clothes. Let me know if you have more problems

Enjoy!!!!

9
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 02, 2010, 01:23:39 am »
Below are two pieces of cloth for your Haptek characters. They come with several animations, morphs and textures. Feel free to use them in any way you like.

The clothes were designed for a specific character i created and not for the usual fullBod characters. If you want the character now it will cost you just a few euros (as a compensation for my long hours of work). Otherwise I will release it propably some time the middle of 2010 for free.

http://uploading.com/files/45e3e6fm/clothes.zip/


10
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: December 15, 2009, 05:53:22 pm »
The only thing from my work that is relevant to Hal is the Haptek character and the script parser that allows you to automatically create scripts. if you want the character now there will be a fee of 100 Euros (I have put too much work on it to give it away for free). But if you be patient I will release the character for free after the evaluation stage of my work (in a couple of months from now).

11
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: December 15, 2009, 06:50:57 am »
Hi

Have a look here

http://virtual-guide-systems.blogspot.com/

The character is real. If anybody wants it just email me

12
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: December 05, 2009, 04:58:42 pm »
Hi

I am not making just claims. The character is real and its working perfectly. I will post some videos soon once I complete my experimental work. The character currently reads from a database of 1000 scripts that I created and perfectly timed with the toolkit. The toolkit can be adapted to work with many character engines, the only problem is that I have't found one that can be compared to Haptek yet.

13
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: November 10, 2009, 05:03:18 pm »
Hi

Apologies for not replying back... I am very busy!!! I will make a video soon and upload it to youtube. The product is REAL and it works 100%. In the past few days I was working on adding a cleaning feature in the script parser I have created for this product. The idea is to produce large scripts (maximim 9 minutes long) with 100% accuracy. I will let you know more details soon

BTW here is my blog for more details

http://virtual-guide-systems.blogspot.com/2009/09/research-and-development-of-virtual_5169.html

14
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: October 01, 2009, 02:03:43 am »
Hi all,

Finally we can all enjoy a fully-flesh character in our projects. By fully flesh I don't mean the toy-characters people share for free, but a character with the following characteristics.

Note: The technology that you will get is NOT possible to implemented in any of the avatar communities (Second Life, etc). SL is still very young to support this. The primary use of this work  should be for serious AI projects. But if you want t o just have fun with it, feel free to it. 100 Euros is a price that EVERYONE can afford.


1) 2000 animations that cover almost every project needs.
2) Dynamic clothes pants, top and shoes. Character clothes are separate models animated to flow naturally with every character movements (even walking). Clothes have more than 2000 animations to achieve that. Animations and clothe took more than a year to complete.
3) Several textures for both top and pants.
4) A tool inspired by the design of Talos (an authoring tool for Virtual Humans) that allows automatic creation of Haptek scripts.

The Talos script parser as I call it, features the following:

a) Automatic creation of script ready to be executed by the Haptek engine. For example, Talos will convert the following text into a script that accurately animates the character, top, pants and shoes in sync with the text:
(open_tag) BOOKMARK mark=‘anim,suggest’ (close_tag) Can I suggest you to have a look on wall (open_tag)BOOKMARK mark=‘anim,show_sea’(close_tag) that goes down the bold cliff and towards the sea?

Note: Open_tag and close_tag stand for the standard opening and closing tags. For some reason I can not display them here, correctly.

b) Accurate extraction of tags from already tagged texts. These tags (shown above in red) can easily be used in Talos to tag texts in any language.

c) Single/batch conversion of any text to .ogg format (the sound format used by the Haptek engine).

d) Ability to use SAPI 5.0 compatible tags in your texts. Usage of Loquendo compatible tags is also possible. These tags add realistic effects (e.g., sneezing, laughter) to Loquendo TTS voices (e.g., (http://tts.loquendo.com/ttsdemo/default.asp?page=id&language=en) but work only with the Loquendo voices.

e) Limited automatic tagging of texts. A script parser allows you to automatically and accurately tag a given text. Currently works only with a limited set of texts, but I am working hard to extend it.

If you want to use the character in your projects please email me at: virtual.guide.systems at googlemail.com

15
Ultra Hal Assistant File Sharing Area / Looking for a good nude skin
« on: July 11, 2008, 09:03:02 pm »
Most of the skins lack in realism. With the help of jackgephart I've developed a skin that looks very nice. If you want it please email me.

Many thanks

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