I've been playing around with DAZ3D for a little over a year and doing some small animations with it, and I can tell you that you would have to have a monster machine to render in real time unless you used some very, very low res characters. I have found however that you can design the characters to look pretty good before they are rendered and that would be a lot less cpu/memory intensive... I think that would be a good first step until real time higher res rendering is more realistic on the average user's computer. 1000's of DAZ/Poser characters and props to use in a DAZ/Poser version of HAL... OH YEAH... I'd be lovin' that!