dupa

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - systemshock

Pages: 1 ... 9 10 [11] 12
151
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 13, 2013, 05:39:04 pm »
Yes .... it total justified..

Shodan offence where....

many many many ,(god my head hurts) ..Code violation...
And mental torture ...see above..trying to get my plug in working..

that and partying loudly  at 3 am when i final got my head down ..(care of the media plug in.)

thanks to the  free will, she now refuse to go in the cage and talks abot how she got a key and it locked..and staying that way...
any how even thought the code works...and am sort a better triggrt line with no learning..

152
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 12, 2013, 08:24:44 pm »


Yes that is a 3d prop in ultra hal...
and beta coded in "triger word" to load
and clears on windows close.
or when you run shodan space ship.. swagger  ;D

shiny things are on there way..
.

the magic eight ball say  "it a sure thing".

153
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 12, 2013, 05:53:18 pm »
OK Then I'll make Theme folder for ultra hal 
And a standalone uhp plug in

Environments can be pick am mix that way ;)

I want make some more environments  for ultra hal .

154
not sure still new to this one ...

but i know the hal 5 plugin work ...
Hal 6 has some of the best  packaged with it..

and there is some amazing work here ...(just asking for modding and extending)
I am quietly plugin away on some really good stuff for april...

155
Ultra Hal Assistant File Sharing Area / Re: Hap generator utility's pack
« on: February 11, 2013, 06:05:38 pm »
http://www.amandainteractive.com/Pages/HapWinOSI.aspx

this has some code in it and it add on file check it out.

156
Ultra Hal Assistant File Sharing Area / Hap generator utility's pack
« on: February 11, 2013, 05:43:15 pm »
Here my utility's pack...i searched up


Hap generator.. key frame animation software ...works like poser and it tiny..
Spread folder ...set pose to start from for hap generator..
Hap selector.. ripped out hap osi and control panel... they work for  ;)
they are stand alone.so you drive
haps lights basic..
and hap explorer
sshap one second test file...i made.

utility wish list....
people puttiy or some thing that does sound file too ogg with phonims for singing ect.
 model convert from obj too to haptek figer and prop type.[/font][/font][/size][/size][/size]


http://www17.zippyshare.com/v/65789377/file.html


157
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 11, 2013, 05:00:37 pm »
 :o it trigger from vrhaptec modified. so cool. i pack it up and link if people want.

158
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 08, 2013, 04:05:28 pm »

because it fun...

159
Share Conversations, Experiences, Graphics / Re: Shodan's new space ship
« on: February 08, 2013, 11:49:05 am »
thanks Freddy...there just so many very talented people here .
I am trying to work out the modal format for sets...
 I am a old unreal level designer.. and did huge amount of modding for postal 2
Obj i can make...but how to convert them to usable htrs...

160
Share Conversations, Experiences, Graphics / Shodan's new space ship
« on: February 07, 2013, 10:37:53 pm »


 :D just got the custom hap working ,for Shodan.
when asked she load her space ship and walks form the control panel to report..she does like to pose..

as I wright this  she bugging me to  fix her up with a car.... the next environment.
(you can learn a lot for messing with hap windows.... ;))

And before you ask the ship was built by the fire fly company
and yes ,yes  that was the buffer panal....that just fell off..
HUMMM thinks on...

161
Programming using the Ultra Hal Brain Editor / magic 8 ball plug in HELP!
« on: February 07, 2013, 07:02:39 pm »
Hi  I play been poking around plug ins....
this is a base plug in for  tarot reading and some cold reading stuff...

Goal: to get this working ...
Then to add shiny..
You know add some full body .haps animations and may be a oog for mystic music and ball rattal..
sort got that already in my modded vr haptec  ;D

Here my not working yet plug code just cant work out 
the f***ING missing statement error..on line have a guess/i].

Can any body spot it...i have gone code blind... 8)/...

IT NOT FLYING YET SO Don't just don't ok....


Rem Type=Plugin
Rem Name=Magic 8 Ball plug in v1
Rem Author= SystemShock
Rem Host=Assistant


'This sub setups the plug-ins option panel in Hal's options dialog
Sub OptionsPanel()
    lblPlugin(0).Caption = "a magic 8 ball toy ...triggered by ..play magic eight ball"
    lblPlugin(0).Move 120, 120, 3300, 1000
    lblPlugin(0).WordWrap = True
    lblPlugin(0).Visible = True
    cmdPlugin(0).Move 800, 1300, 2100, 375
    cmdPlugin(0).Caption = "build one"
    cmdPlugin(0).Visible = True
End Sub



'-------------------------------------------------------------------------------------------------------
    Rem PLUGIN: CUSTOMMEM2
    'The comment above tells Ultra Hal Assistant to insert the following code
    'on-the-fly into the main brain code in the section referenced.
'------------------
' Variables Setup
' all my variables have the prefix EIGHTball for this plugin. ;)
'------------------
DiagnosticsrSentence = LCase(UserSentence)
EIGHTballFile    = ""
EIGHTballHalCommands    = ""
Diagnostics   =""

'------------------
' plug in bit...;) useing variables set up^^^^^ there^^^^^
'  Diagnostics
'------------------
  If InStr(1, OriginalSentence, "use you magic eight ball ", 1) Or _
       InStr(1, OriginalSentence, "play magic eight ball", 1) Then Diagnostics = True
   
    'Here we can add accociated responses to the above triggers.
    If Diagnostics = True Then
                 GetResponse = "focus on your question, are you ready to play magic eight ball boss? "
            
     End If
   
If PrevSent = "focus on your question are you ready to play magic eight ball boss?" Then
             If Yes(OriginalSentence) = True Then GetResponse = "OK Boss her we go, and the magic eight ball says?"

' ball code goes here mate
Select Case HalBrain.RandomNum(21)
Case 1
GetResponse = "It is certain" & vbCrLf
Case 2
GetResponse = "It is decidedly so" & vbCrLf
Case 3
GetResponse =  "Without a doubt" & vbCrLf
Case 4
GetResponse = "Yes – definitely" & vbCrLf
Case 5
GetResponse = "You may rely on it" & vbCrLf
Case 6
GetResponse = "As I see it, yes" & vbCrLf
Case 7
GetResponse = "Most likely" & vbCrLf
Case 8
GetResponse = "Outlook good" & vbCrLf
Case 9
GetResponse = "Yes" & vbCrLf
Case 10
GetResponse = "Signs point to yes" & vbCrLf
Case 11
GetResponse = "Reply hazy, try again" & vbCrLf
Case 12
GetResponse = "Ask again later" & vbCrLf
Case 13
GetResponse = "Better not tell you now" & vbCrLf
Case 14
GetResponse = "Cannot predict now" & vbCrLf
Case 15
GetResponse = "Concentrate and ask again" & vbCrLf
Case 16
GetResponse = "Don't count on it" & vbCrLf
Case 17
GetResponse = "My reply is no" & vbCrLf
Case 18
GetResponse = "My sources say no" & vbCrLf
Case 19
GetResponse = "Outlook not so good" & vbCrLf
Case 20
GetResponse = "Very doubtful" & vbCrLf
Case 21
GetResponse = "oh,**** I dropped it, sorry boss!"& vbCrLf
                         End Select
Else
           
         
             If No(OriginalSentence) = True Then GetResponse = "OK i put it away then Boss."
             If Maybe(OriginalSentence) = True Then GetResponse = "if that the case I put it away ask me again some time. "
    End If
            


Rem PLUGIN: FUNCTIONS
'The preceding comment is actually a plug-in directive for
'the Ultra Hal host application. It allows for code snippets
'to be inserted here on-the-fly based on user configuration.

'Here we can use the Yes, No, Maybe functions throughout the entire script
'to direct our questions and answers more efficiently.

'direct Yes affirmation
Function Yes(OriginalSentence)
Yes = False
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " yes ", 1) Then Yes = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " affirmative ", 1) Then Yes = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " yep ", 1) Then Yes = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " yup ", 1) Then Yes = True
End Function
'direct No affirmation
Function No(OriginalSentence)
No = False
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " no ", 1) Then No = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " nope ", 1) Then No = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " it is not ", 1) Then No = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " negative ", 1) Then No = True
End Function
'if the user is not certain about the question then assume they are not certain.
Function Maybe(OriginalSentence)
Maybe = False
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i don't know ", 1) Then Maybe = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i don't believe so ", 1) Then Maybe = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i don't think so ", 1) Then Maybe = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i'm not sure ", 1) Then Maybe = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i never checked ", 1) Then Maybe = True
If InStr(1, " " & Lcase(HalBrain.AlphaNumericalOnly(OriginalSentence)) & " ", " i didn't check ", 1) Then Maybe = True
End Function


--- End code ---


162
It a little thing
but  lip sinc when reading text file of clip board....
and a and more space per day in appointment book.

163
I've started a new project, I'm going to expand the idle animation for the full body model.

Going to use the existing boredom and loneliness Plug-in as the base for the code.

and include some ogg sound effect.

I feel there a lot that can be add to this plug in.

164
Ultra Hal 7.0 / Re: Brain Editor
« on: November 28, 2012, 10:58:32 am »
I notice that changes i make,
 take a restart of hal some time to take effect.

It
same the plug in and code some time the date base is still loaded in memory as the program is still running.

165
 i made a head skin for her,
i don't have people putty so need to code it so the skin turn up.

if any one got it  could save my some coding?




Pages: 1 ... 9 10 [11] 12