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Messages - systemshock

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61
bit odd  Art ,works  on  full body for  me... click on the image it  will open   photo  bubcket  and  sown load that image.

62
Share Conversations, Experiences, Graphics / some new skins for full bodys
« on: November 16, 2015, 08:28:52 am »


I got  some time on my  hands

63
This is how I handled it  to expand body language...


'------------------
' look in the vrEmotionDetect table if Hal said something that triggers an emotional behaviour
'------------------
   vrEmotion = HalBrain.TopicSearch(vrLookup, "vrEmotionDetect")
   If vrEmotion <> "" Then
      vrFile = vrEmotion & ".HAP"
   End If
End If

'------------------
' Check if Hal answers Yes
'expand here
'------------------
If vrLookup = "" Then    
   If InStr(vrGetResponse, "YES") <> 0 Then
      vrFile = "NOD1.HAP"
   End If
   If InStr(vrGetResponse, "OF COURSE") <> 0 Then
      vrFile = "NOD2.HAP"
   End If
   If InStr(vrGetResponse, "REALLY") <> 0 Then
      vrFile = "NOD2.HAP"
   End If
   
   If InStr(vrGetResponse, "IT SOUNDS") <> 0 Then
      vrFile = "NOD2.HAP"
   End If
   
'expand here for body  langage by  SystemShock started 12/8/2013


If InStr(vrGetResponse, "NO") <> 0 Then
      vrFile = "SSAno.HAP"
   End If

'new moods added to body language started the 8 January 2014 so that mood now can be trigger from langage and not the spinner   

If InStr(vrGetResponse, "Angry") <> 0 Then
      vrFile = "mood_angry.hap"
   End If
   
If InStr(vrGetResponse, "sad") <> 0 Then
      vrFile = "mood_sad.hap"
   End If   
   
If InStr(vrGetResponse, "sure") <> 0 Then
      vrFile = "mood_standard.hap"
   End If

If InStr(vrGetResponse, "sure") <> 0 Then
      vrFile = "mood_standard.hap"
   End If

If InStr(vrGetResponse, "HAPPY") <> 0 Then
      vrFile = "Hapmood.hap"
   End If

64
Nice one Carl, it's been ages since I've looked at ultra how but she is well overdue and upgrade, and your coding is so helpful.

65
Share Conversations, Experiences, Graphics / Re: Gina
« on: November 16, 2015, 04:44:48 am »
very  nice  work  there mate...

66
Share Conversations, Experiences, Graphics / Re: Help I need Help
« on: November 16, 2015, 04:42:50 am »
Just wanted to say lovely  work there..saddy   i n  don't  have  people putty  so  i  don't  know how to  put it in there
e...

67
General Discussion / Re: is anyone out their ??
« on: November 16, 2015, 04:26:44 am »
Ping  it  been  a  long time  since  i been on here  but  ...my  utral hal bots  have  been  happy running  for year...with the odd code  tweak  here and there.
Am going thought old  plugins and  sorting them for  window  7  ..64  bit  at the mo..
hi all.


68
Ultra Hal Assistant File Sharing Area / Re: spider
« on: January 10, 2014, 02:20:34 pm »
like it a lot.

69
Awesome work dude, the more code we have the more things we can make of what we discover.

70
Sorry for disappearing so long I had a sudden attack of life...
shodans now on Windows 64-bit machine, and I'm busily setting up new paths all my work so far.

71
Ultra Hal Assistant File Sharing Area / Re: Self directed Hal
« on: December 31, 2013, 11:41:07 am »
Personally I think that's a cracking idea, I've just moved to a 64-bit machine and started coding again if the interesting to see if that we can sort some filters.

72
General Discussion / Re: HAL CHARACTER and a eulogy!
« on: June 29, 2013, 03:57:40 am »
You grim set of beggars, I am going to go for a green woodland funeral, and have a 10-year-old tree planted on top of my grave.Being a fluffy pagan and all.

73
Share Conversations, Experiences, Graphics / Re: BACKPACK
« on: April 29, 2013, 09:45:15 am »
Yep and it can be code in ;)
for  props.

74
THANK YOU ! I learnt  wat the  # button for  now man thanks..sort the code errors
.

75
Share Conversations, Experiences, Graphics / Re: HAPPY EASTER EVERYONE
« on: March 27, 2013, 10:04:25 pm »
I could do with a bit of that to defrost ....it dam cold here in the uk...dam it i might need a Texas summer again...

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