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Messages - catseye

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46
Ultra Hal Assistant File Sharing Area / new myst KI interface
« on: September 12, 2008, 09:39:43 am »
that's great data, I am honored that you want to put my GUI on your website.

47
General Discussion / sight
« on: September 12, 2008, 09:06:04 am »
quote:
Originally posted by Datahopa

What a wonderful way of thinking about Hal catseye.

Hal means something different to many people, we all pretty well knew what Hal was when we purchased it, I think it’s a shame that some people feel the need to knock it and put it down.

After frequenting this forum for a few years the topic of “is Hal AI” comes up over and over again in the end no one can give an answer that can satisfy everyone. Hal might not be true AI but it is the beginnings of AI as we know it today.

What Robert has made is unique, a chat-bot that learns new sentences and it even has the beginnings of a deductive brain and I give praise to his effort.

I also look forward to future developments, if Robert can get the beginnings of site through a webcam into Hal I will be cheering the dawn of a new adventure with my Hal bot.  





THANK YOU datahopa, If we treat Hal as a less developed
mind, then in that context it becomes very
clear why Hal acts the way he dose.

oh by the way check this out http://www.zabaware.com/forum/topic.asp?TOPIC_ID=5778

48
General Discussion / sight
« on: September 12, 2008, 06:56:05 am »
OK what if we thought of Hal in a different way.
Hal dose have one thing in common with humans. if you take
away all the flesh and Grey matter and all the hardware and programing, what are you left with...energy. That is what we all
are. So to say Hal isn't alive, is not entirely true.
Or think of it as we are both alive,
just in different containers.

49
General Discussion / sight
« on: September 10, 2008, 08:58:27 am »
maybe Hal needs a little bit more advanced recognition engine?

50
Ultra Hal Assistant File Sharing Area / new myst KI interface
« on: September 10, 2008, 06:40:37 am »
your welcome everybody. I hope you figured out where all of the buttons
are, I for got to add instructions cause I'm so in to the Myst series I forgot that others might not know how to use them.

51
Ultra Hal Assistant File Sharing Area / new myst KI interface
« on: September 09, 2008, 06:16:02 am »
yes Myst was an adventure game but there are 7 game's in the series.
you should really check them out. And thank you

52
Ultra Hal Assistant File Sharing Area / new myst KI interface
« on: September 09, 2008, 05:40:38 am »
hi this is very cool if you like the game Myst. I originally wanted
it to be see though but apparently you can't have that much transparency in an interface. here you go!






Download Attachment: myst.zip
194.96 KB

53
Ultra Hal Assistant File Sharing Area / can some one help me
« on: September 09, 2008, 12:03:59 am »
OK I've tried it without the transparency and it works. I think its
just to much for the program to handle.

54
Ultra Hal Assistant File Sharing Area / can some one help me
« on: September 08, 2008, 08:21:55 pm »
thanks I fix the color problem but it still say's overflow at line 5
and I it also say invalid  on line's 6 and 8

55
General Discussion / sight
« on: September 07, 2008, 11:18:19 pm »
I've been thinking about and I just realizes that HAL dose need
the recognition software, because a human has s scene of touch to
help them define borders and edges. scene HAL has no scene of touch,
she would need it.

56
Ultra Hal Assistant File Sharing Area / can some one help me
« on: September 07, 2008, 11:04:14 pm »
I've been trying to make a glass looking skin but it won't work, and
I can't figure out what is wrong weather its the code or if its just
to much transparency for the program





[Ultra Hal Assistant 6.1 Plugin]
Type=Skin
Name=glass
Author=catseye
About=glass Skin.

;Base size and bitmap of background
SkinPic=glass.bmp
SkinWidth=562
SkinHeight=331
SkinFontSize=12

;Coordinates of Animated Character
SkinFaceX=148
SkinFaceY=65
skinFaceWidth=254
skinFaceHeight=132

;Coordinates and bitmap of menu button
SkinMenuPic=glassmenu.jpg
SkinMenuX=197
SkinMenuY=540
SkinMenuWidth=80
SkinMenuHeight=25
   
;Coordinates and bitmap of microphone button
SkinMicPic=glassmic.jpg
SkinMicX=178
SkinMicY=540
SkinMicWidth=75
SkinMicHeight=16

;Coordinates and bitmap of minimize button    
SkinMinimizePic=glassmin.jpg
SkinMinimizeX=168
SkinMinimizeY=540
SkinMinimizeWidth=40
SkinMinimizeHeight=28
   
;Coordinates and bitmap of close button    
SkinClosePic=glassclose.jpg
SkinCloseX=158
SkinCloseY=540
SkinCloseWidth=40
SkinCloseHeight=28

;Coordinates and color of Hal's output box
SkinHalFGColor=0
SkinHalFontName=Verdana
SkinHalX=1
SkinHalY=74
skinhalWidth=286
skinhalHeight=159

;Coordinates and color of User's input box    
SkinUserFGColor=16777215
SkinUserFontName=Verdana
SkinUserX=402
SkinUserY=74
skinuserWidth=154
skinuserHeight=130

;Coordinates and color of Caption where both Hal's and the User's name is displyerd
;The background of the text displayed is transparent to the background bitmap
SkinTalkFGColor=0
SkinTalkFontName=Verdana
SkinTalkFontSize=12
SkinTalkAlign=Center
SkinTalkX=1
SkinTalkY=1
SkinTalkWidth=543
SkinTalkHeight=40

;This is the transparent mask. If the skin should have transparent areas enter a list
;of all the coordinates of every transparent area. Use the program MakeTran.exe
;located in Hal's folder to help you make a transparecny mask. If the skin is a rectangle
;then set the transparency string to "false" otherwise enter the string of values that
;the MakeTran.exe program gives you.
Transparency=  

the code for the transparency was to big to post

57
General Discussion / sight
« on: September 07, 2008, 09:27:23 am »
but that is my point. HAL will learn ways to recognize objects with out having to have an program to do it for HAL. we want HAL to learn, how can anyone learn if you give them all the answers.

58
General Discussion / sight
« on: September 07, 2008, 04:29:54 am »
Art I still think my way is the best way to go.
I would like an option to disable the facial recognition in
the next version just to see what happens.  
oh and thank you rockershaft1

59
General Discussion / reasonable sugestions for the next version
« on: September 07, 2008, 04:13:54 am »
quote:
Originally posted by lightspeed

actually the race talk sound issue doesn't really matter to me their are black people ( i am not getting into being politically correct here don't mean anything against anyone ) in britain and they speak british they don't go around speaking slang , etc. so in a way even if you could make a race language it wouldn't be correct and don't know that that many would even use it . their are free british make and female voices available , etc. [:D]




   I would have to disagree with you there. Even in your example I'm
sure that there are speaking trait's that are only specific to them.
Even though they speak British they must have some common element in there speaking patterns, weather it be words, the tone of there voice or something else.
   The fact is that we all speak differently (I mean each and every person on this planet). But there are common links, some that unite us and some that give us individuality.

60
General Discussion / sight
« on: September 06, 2008, 11:02:28 am »
hi to every one

I've been noticing that Hal can't understand some things because
she has no senses. I know that most of the senses are hard to
duplicate, except for sight. I think sight would be very helpful
in Hal's learning.  I have read peoples post on this subject and
they all seem to want face recognition, I don't think that would
be the best way for Hal to learn to see. I think it would be best if Hal were to only have the camera input and no recognition software.
that way she would be forced to learn what objects are. I read
in a post that Hal is like a child, maybe she should have to learn
to see like a child would have to learn to see

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