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Messages - Dreadstar

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46
Ultra Hal Assistant File Sharing Area / Some More Control For Hal
« on: January 12, 2005, 04:01:04 am »
Rich_A,

I will try these files tommorrow. Your work is greatly appreciated. I am still learning how to use Hal to his fullest potential,and because of people like you, that grasp Hal's programming my understanding is growing in leaps and bounds !!!  Thank's!
                                             
                                       Dread-Star

47
Ultra Hal 7.0 / Attn: crunch and zenman
« on: January 12, 2005, 03:30:54 am »
Ktanch,

Indeed , crunch's work is amazing!!! Thank's crunch!!! Has anyone heard from him ? For some reason I downloaded his files and they did not work. Then I tried yours and yours did work. . . kind of strange.
 
                                                       Dread-Star

48
Thank You Ken,Rich and Art

After a week of trying, your files Ken, that I downloaded worked. This is after I deleted then reinstalled Hal. And also ART, RICH and Everyone else THANK YOU for all the HELP!!![8D]

Dread-Star[8D]

49
Ultra Hal 7.0 / Attn: crunch and zenman
« on: January 11, 2005, 02:15:51 am »
Thank You Ken,Rich and Art

After a week of trying, your files Ken, that I downloaded worked. This is after I deleted then reinstalled Hal. And also ART, RICH and Everyone THANK YOU for all the HELP!!![8D]

Dread-Star[8D]

50
Yes I have been trying to get that to work for days I am at my wits end! I also read this post http://www.zabaware.com/forum/topic.asp?TOPIC_ID=996 on Hal commands  
quote:
Ultra Hal Assistant 5.0 has several "Hal Commands" that can be passed to it through the Script_Load function, through the GetResponse function, through DDE, and through command line arguments.
I have no real idea what he is talking about! I have loaded textures into the Haptek player through the Command console, but how do you transfer these commands to Hal? Thanks again! Rich, also I have played with those textures in photoshop and changed a few things (wink). Would you like me to E-Mail them to you?           Dread-Star

51
Well I have learned how to load the textures in the Haptek player using the Command. Now if I knew how to put this into the Hal player the problem would be solved. Perhaps with more investigation?

52
I would first of all like to thank zenman for his textures and help THANK YOU!

Has anyone had problems loading new body_female textures? If you have found any answers please share them. I have placed the new textures in the new folder C:Program Files/Haptekplayer/data/standard/skins and used the script for the happy.hap and happyn.hap as described by crunch ttp://www.zabaware.com/forum/topic.asp?TOPIC_ID=1715 And the textures will not load!

Those of you who have had problems and found solutions please help Thanks!

         Dread-Star

53
Ultra Hal 7.0 / PROGRAM WILL NOT LOAD
« on: January 05, 2005, 04:19:05 am »
NIGE,
Check your E-Mail you should have been sent instructions along with the code you must put in to use the upgraded version.

                                                       Dread-Star

54
Ultra Hal 7.0 / Help Please! Trouble making emotions work
« on: January 04, 2005, 11:48:31 pm »
vonsmith,
Thank you for your reply. I was beginning to wonder if I had pissed someone off! LOL
It seems there is a lot to do in order to animate the Haptek characters[:p]
Kind of reminds me of the early 80's when everything had to be programmed i.e.10100110... into the computer. Perhaps the script from "Crunch" is supposed to run in the happy.hap files? Anyway "A.I." like those old computers seems to be still in it's infancy ( as far as drop in data files etc.). The new direction logically must be in eliminating the need to manually modify the files. Such as formatted files like "Load emotion file 1" and this would already have a script that would modify the existing emotion script without a need to manually enter any VB script. Of course my attention span has never been long enough to spend months learning all the necessary skills to write raw script[xx(]
However I am very fascinated with all that those who do (know how to write script), are able to accomplish! With so many highly cabable persons on this forum and other A.I. furums, a more simplistic means of modifying Hal will be achieved!
Until that time THANK YOU and EVERYONE for your patience with the beginners like myself[:D]            Dread-star

55
Ultra Hal 7.0 / Help Please! Trouble making emotions work
« on: January 04, 2005, 05:16:15 pm »
Is anybody out there?

56
Ultra Hal 7.0 / Help Please! Trouble making emotions work
« on: January 03, 2005, 02:44:00 am »
Hello I am new at this and having problems. I placed these files from crunch:http://www.zabaware.com/forum/topic.asp?TOPIC_ID=1715&SearchTerms=emotions

[...make a folder in...C:/Program Files/Haptek/player/data/standard call the folder skins..
your new path will look like this
C:/Program Files/Haptek/player/data/standard/skins

that skins folder is where you will put any skins you create or d-load from me or anyone else to map to any of the haptek characters....(if you have some skins(textures) for the characters drop them in there.

now go to C:Program Files\zabawareUltra Hal Assistant5Characters and look for the default.psn file rename it default.bak that way you have the original backed up and can get it to work again simply by changing it's extension back to .psn ..... also change any to .bak that might have the same names and extensions to what i am giving you here...

now change the extensions to all these files to .hap, except for "default" make it's extension .psn... i had to change them all to a .txt to be able to post them here...

open the default folder in notepad and you will see it uses..
"Normal1","Happy.hap"
"Normal2","Happyn.hap"
"Normal3","Happy.hap"

open Happy.hap and Happyn.hap at the top you will see the set texture command... leave it as is just insert the file name of the texture you want to use that you put into the haptek player folder earlier.. if you have no textures just leave it it will ignore remapping and will just load the default texture with the character....

now copy all these files into that hal directoryC:Program Files\zabawareUltra Hal Assistant5Characters
.... even if you did not notice a file here listed in the default.psn copy all of them some are called within the other files...

I hope I made this understandable... If there are any questions just ask....

This will get you started i have another file that calls more stuff from another folder in then hap player.. it adds a few more emotion veriables by being added to the XTF brain.. As =Vonsmith= has also added this function to the soon to be release new XTF I and we will wait for it.. i beleive his method in his new brain is better streamlined than my add-in script.....

I will be sending some Characters and more Hap emeotion files to the plug-in area as soon a robert ok's it..

Have fun!!!!!!]


But I do not see any change in the movement of the bot ( perhaps a little smile once in a while ) My question is "Am I supposed to place the mysrcipt.hap file someplace or is there a code of some kind?"
Any help will be appreciated Thanks!!!

57
Ultra Hal 7.0 / Attn: crunch and zenman
« on: January 01, 2005, 06:03:08 pm »
Hello,
My name is Eric I have been reading your posts, and must say well done gentlemen!!! All of you along with vonsmith and others are doing simply amazing work THANK YOU!
I recently purchased Ultra Hal and have been enjoying this program very much.

Eric (Dreadstar)

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