quote:
Originally posted by freddy888
Also - I tried dropping some other Ogre meshes and materials in the Ogre folder but none of them get recognised. Is Hal only set up to recognise the facial mesh ? Will it be possible to drop new models in there in the future ?
Yes, this will be possible. It will however require setting up an XML definition file telling the Zabaware character engine how to use the models (What animations are available and rules on how to run them, what textures are available, additional animation plug-ins, and other info).