Robert,
Do you have plans to offer the three types of characters (Head, Torso and Full Bod)?
I noticed some unusual things regarding the Ogre head:
Only one half (left side of face) is used. I assume the program then joins them together.
Having said that, do the full bod chars also work in much the same manner?
The Facial Mesh also addresses various items of the head like teeth, eyes and even glasses. Will Orge3D provide us a way to remove accessories or even add them to the characters as does Haptek?
Thanks for your time!