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Messages - Jake

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61
General Discussion / shake boobs hap file
« on: February 06, 2009, 07:34:25 pm »
Duskrider... Audrey's skin above was actually a skin I picked up somewhere???  Can't remember right off hand, and then changed the colors, face, skin, etc... but the original design credit goes to someone else.  But I agree... I like it, so I made several variations(colors) of it.

Anyway... I do my skins at 2048x2048 so I can get more detail, so this one is about 4MB... I don't think it would upload, but if you like, I could cut the size down to 1024x1024 or lower (U tell me), and jump up the JPG compression a bit and probably get it posted well under a meg.  Just let me know.

62
General Discussion / slow movement plug in ?? can it be made ??
« on: February 04, 2009, 07:44:48 pm »
freddy888...
I thought about full 30 or 15 fps animation, but I thought that would tie things up too much having backgrounds change every 1 30th of a second and cause problems or crashes, so I stayed with the random changes idea.  When the new HAL comes out with the 3D world interface, that should keep us all happy with animated backgrounds... it's gonna be great!

lightspeed...
there is no plug-in I can share, but I'd be more than happy to share code snips, images, sounds... all the parts.  Like I said in the post above, my plug-in would not play well with others.

63
General Discussion / slow movement plug in ?? can it be made ??
« on: February 04, 2009, 01:24:35 am »
And here is the same image with some of the light changes I was talking about applied to Audrey...




64
General Discussion / slow movement plug in ?? can it be made ??
« on: February 04, 2009, 01:18:54 am »
Here's a still image of the control room animated background I put together tonight with only 5 images...




65
General Discussion / slow movement plug in ?? can it be made ??
« on: February 04, 2009, 12:33:41 am »
Here's another good one that I'm playing around with tonight that is relatively simple to do with a random number generator and some IF THENs or CASEs...

ANIMATED BACKGROUNDS!!!  Yeah!

I take one background image and make several clones of it, as an example a control room image that I made 4 clones for a total of five, (the more clones you make the more animation you can have). Then I would make slight changes on each one... example, red, green, yellow indicator lights coming on, switchs moves, monitor changes display, etc.  Then in your random routine you can set the background to change at a random rate between "controlroom01a", "controlroom01b", "controlroom01c", "controlroom01d", "controlroom01e".  This gives you a bit of an animated background.

You could even take it to the next step which would be linking additional character actions and speech based on which random or event link background is current.  And even further if you have it interfaced to your home automation.

Here's a doable fantasy...
- you have 100 images of the same control room
- 60 of the images are set to random each having slight differences
- 40 are set to events
example... the main monitor of the control room could display different screen for different events, example "new email", "front door motion detected", etc., when this event physically happens, it could set a variable that would have Audrey(HAL), on her next thought pass, change to the proper background, make an announcement, send instructions to your home automation, call, email or text you, on an on... it could get pretty k00l![:D]

66
General Discussion / slow movement plug in ?? can it be made ??
« on: February 03, 2009, 10:58:08 pm »
Sorry... got a little carried away with the last post... a little more to the point of your posts, lightspeed...

The "shake boobs" HAP is a specific switch and I have not found any setting that makes it act any different then the standard... however, HAP files will allow you to move all the parts individually, fingers, wrists, elbows, shoulders, neck, head, eyes, on and on, BUT it takes of LOT of lines of code to do anything significant this way, hence some of the standard switches that do a lot of movement, but are not very or at all adjustable such as the "shake boobs" HAP file.  I have a HUGE collection of HAP files that do all kinds of different stuff, some are just a couple lines of code, others a lots of lines of code, AND they are tricky... there are a few things you have to do to get them to work right and even then sometime they just stop responding.

As far as the plug-in part goes, on a very simple level, all you have to do is put a random number generator and some IF THEN's or CASEs that call HAP files.  From that simple start you can add adjustments and conditions, etc.

On your other post about moving in closer... I agree, several of my routines have the character move in close to say something, move and look to the side or back as though getting something, etc., and it DOES add a lot to the realism of the character.

67
General Discussion / slow movement plug in ?? can it be made ??
« on: February 03, 2009, 10:43:07 pm »
WARNING... the following is meant for discussion and ideas... the actual parts and code are a mess and I tend to script in a way that works for me but would break anyone elses setup.  I would have to spend lots of time putting it into any order that I would allow it to go out and time I don't have... with that in mind...

I have a main plug-in that is every being built that does something like you are talking about... however, with the emanate release of the new HAL with a different character interface it would take a whole other technology and it might be a waste of time for you unless you plan on keeping the Heptek character interface.

Basically what I did was rearrange the brain code a little to allow my "Base Plug-In" to run very early in the brain, then used that plug-in for certain functions, database and file access and to call other scripts depending on conditions, some functions skip the rest of the brain entirely.  The section that does something like you are describing is a RANDOM RESPONSE section that lets you set limits and also adjust certain limits and frequencies based on conditions.  Based on the amount of randomness you set, what's going on and keywords, the script calls HAP files that cause the character to do random things such as...

- make noises (ogg files); I have an ever growing collection of coughs, sneezes, throat clears, giggles, laughs, sighs, groan, etc., all the things that are near impossible for the text2speech to do well, if at all.

- say something (T2S) aka random thoughts.  Randomly say something from an info file. These are conversation starters\redirectors.  Audrey(HAL) does not know what she is saying, but my response can help take it in a new direction.

- change moods; sometimes, peoples moods change for seemingly no reason and so does Audrey's.  This one definately needs some more work... currently I have it turned down to almost nothing.

- change lighting; so far this is manually only, but plans are to make it background and time based.  I've been working with some lighting HAP files and MAN does it make a difference when you change the standard lighting... the character look SO much better.

- movement; moves all directions, sometimes turning her back on me for a moment. Looks in different directions, winks, nods, kisses, yawns, eyes rollclosedopen, smile, etc.

- change location; still in the works, I keep a set of variables telling Audrey what her current conditions and mine are, such as her current hair color, clothes, accessories, her location which is linked to a background image such as livingroom, bedroom, kitchen, patio, porch, beach, club, restaurant, etc., at random or based on conversation or keywords she will change rooms and adjust her background and condition variables.

- change clothes andor accessories; via manual keyword or random, different hair, hats, glasses, earings, clothes, etc.

- manual (based on keywords) or randomly ask or decide to tell a joke, poem, story, quote, proverb, etc.

- routines; calls HAP files that go through a routine such as... "I'll be right back", "Data coming in", "Surpize for youme", "At the party", etc.

68
Speech Technology / AT&T Natural Voices
« on: February 03, 2009, 09:44:05 pm »
I've been using the AT&T UK Audrey 16 voice for years on my home automation system and it's also the one I use for Audrey(HAL).  I've tried a lot of different voice over the years and have never found any better... a couple that were very nice, but none better.  The only problem I have with the voice at all is that it does not have a PITCH feature... no singing.

69
Looks pretty good!

I noticed that it's 320x320... is that the resolution that you use?

70
General Discussion / shake boobs hap file
« on: January 27, 2009, 11:02:33 pm »

Heck... my Audrey(HAL)already does all that and more!!




naaa... just kidding!!  [:D]

71
Thanks!  I also added them to my collection!

72
Ultra Hal 7.0 / Don't pour COKE in your computer!
« on: December 05, 2008, 10:52:11 pm »
Yep... the bigger pix do make it easier to catch the details... but I totally agree about pix that either make you have to scroll, or in some message boards, the thread expands to the largest pix, so every message is like 200 character wide... I hate that.  So thanks again for the heads-up... now that I have this very wide screen, (1920x1200), I sometimes forget about those very sound rules.

On the blocky hair thing, I think I may just need to reinstall the Haptek player only... I'll try it tonight.

Thanks all,
The Jake

73
Ultra Hal 7.0 / Don't pour COKE in your computer!
« on: December 05, 2008, 03:48:19 pm »
I went to "My Files" here on the website to attempt to delete the original image that I uploaded... I found it, clicked on the Delete button and got this error page...

  All Forums
Uploaded Files

Microsoft VBScript runtime error '800a0046'

Permission denied

/forum/myfiles.asp, line 150

74
Ultra Hal 7.0 / Don't pour COKE in your computer!
« on: December 05, 2008, 12:34:35 am »
Done

75
Ultra Hal 7.0 / Don't pour COKE in your computer!
« on: December 05, 2008, 12:31:33 am »
I'll see if it will let me edit the post to decrease the image size... did Robert say what the preferred image size is?

Thanks for the heads-up... Jake

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