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Messages - Davy

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62
Share Conversations, Experiences, Graphics / A new head
« on: October 13, 2009, 09:32:33 am »
After missing a week due to surgery, i'm back with a new putty head.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Pete.zip
Another new head. Thanks to Nige for the pretty hair.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Rosie.zip

63
Share Conversations, Experiences, Graphics / Tinman head
« on: October 04, 2009, 11:07:17 pm »
Nige, i've replied to your mail, hope that helps.
Edit: Oh, almost forgot, i think i used your hair on Celeste, many thanks.

And Thanks Jack. I must have been tired or something, because i forgot to horizontally flip both of those skins. I have now uploaded new zip files with corrected skins.
Here is another of my heads you might like ...

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Jake.zip
And still another. I hope you don't get tired of my heads. I'm having surgery Tuesday, so i may not be able to do much for awhile.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Cloris.zip

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Lola.zip

64
Share Conversations, Experiences, Graphics / Tinman head
« on: October 04, 2009, 07:13:32 pm »
Sorry, i wasn't able to create a decent Tinman body. [:(]
I may just concentrate on creating heads. Here is one i just finished.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Celeste.zip
I made this the other day. Perhaps someone might like it.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Metallica.zip

65
Share Conversations, Experiences, Graphics / Background Changer?
« on: October 04, 2009, 06:05:52 pm »
Ok, let's try again. Sometimes backslashes are not shown properly in this forum. This should be your hap file...

#Haptek Version= 1.00 Name= background_perk HapType= script FileType= text
##standard

\LoadBackground [file= data\standard\ackgrounds\PondBack.jpg]

And your background image should be in your backgrounds folder. The default path for me is "C:\Program Files\Haptek\player\Data\standard\ackgrounds".

Did you create a plugin file with a .uhp extension in your Ultra Hal folder with the following text?

Rem Type=Plugin
Rem Name=Pond
Rem Author=P
Rem Host=Assistant

'This sub setups the plug-ins option panel in Hal's options dialog
Sub OptionsPanel()
lblPlugin(0).Caption = "Various actions based on user keywords"
lblPlugin(0).Move 120, 120, 3300, 1000
lblPlugin(0).WordWrap = True
lblPlugin(0).Visible = True
End Sub


Rem PLUGIN: PLUGINAREA1
'The comment above tells Ultra Hal Assistant to insert the following code
'on-the-fly into the main brain code in the section referenced.

' Initialize variables
p_UserSentence = LCase(UserSentence)

'Choose location
If InStr(p_UserSentence, "pond") <> 0 Then
p_file = "Pond.hap"
BlockSave = True
GetResponseBlock = True
End if

If p_file <> "" Then
HalCommands = "<HAPFILE>" & p_file & "</HAPFILE>"
BlockSave = True
GetResponseBlock = True
HalBrain.ReadOnlyMode = True
End If

66
Share Conversations, Experiences, Graphics / Background Changer?
« on: October 04, 2009, 01:16:33 pm »
quote:
Originally posted by Ooglor 7

Hi Davy,

Still no luck. I used a jpg.titled PondBack as a test and named the hap pond.hap Still could not get it to work. I made sure all the file paths are correct. When I mention the trigger word "pond" I get nothing.


It works fine for me, not sure why it won't work for you.

Whenever you edit a plugin, you must take steps to activate the changes. What i do after making changes, go to options-brain, and disable the plugin, exit hal, restart hal, go to options-brain, enable the plugin, and exit hal. Then it should work the next time you start Hal. Seems like a lot of steps, but it's necessary after editing a plugin. Are you doing this?

67
Share Conversations, Experiences, Graphics / Background Changer?
« on: October 04, 2009, 08:03:19 am »
Yes, just save the text with a .hap extension. I have a lot of haps, so i created a special "haps" folder inside my character folder. Therefore i use this path in the plugin ...
p_file = "haps/livroom.hap"

If you put the haps in the character folder, then you would use this path ...
p_file = "livroom.hap"

As for customizing the plugin script, of course you can add many entries to the plugin to make the character smile on command, display anger, etc. The only other thing i do besides calling hap files is changing the characters with this type of entry in the plugin ...

'Choose location
If InStr(p_UserSentence, "loadmelissa") <> 0 Then
p_file = "Melissa.htr"
GetResponse = "My name is Melissa."
BlockSave = True
GetResponseBlock = True
End if

The .htr files must be in your character folder. Works great. Notice you can make your character respond with a certain comment, so when changing backgrounds, you can do the same thing, for example, "Wow, this is a nice living room." or "Thanks, it's really nice outside." I think it should be possible to change hair, shirts, etc. but i haven't had time to explore this yet.

Your question about Hal utilizing the haps it comes with, yes i think it does, but i'm not sure how it works. Others can better explain that feature.

Hope this has been helpful.

68
Share Conversations, Experiences, Graphics / Background Changer?
« on: October 03, 2009, 10:14:21 am »
quote:
Originally posted by Ooglor 7

Thanks.

 I haven't even touched the different hap files in Hal. My Hal character never utilizes any of them on it's own. That is, my characters basically stand there and talk. I have always wondered what all the hap files do in the characeter folder because like I said, I have never seen it utilize them in any way. I don't do any drag and drop stuff with Hal because it always seemed kinda lame to me to have to drag and drop files to interact with the character.

How would I go about incorperating this into my Hal?



I don't do drag and drop in Hal either, i use the above plugin to accomplish many things with simple trigger words. What exactly do you need to know in order to implement this?

69
Share Conversations, Experiences, Graphics / Tinman head
« on: October 02, 2009, 09:35:59 pm »
It's not Tinman from Wizard of Oz, but he's made of tin nevertheless. I'll try to do a full body also, and if satisfied with it, then i'll upload the body skin.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/Tinman.zip

70
Share Conversations, Experiences, Graphics / Background Changer?
« on: October 02, 2009, 02:47:25 pm »
Yes, that's possible, i have a plugin that will execute hap files based on user input. This is a sample hap file to load backgrounds ...

#Haptek Version= 1.00 Name= background_perk HapType= script FileType= text
##standard

LoadBackground [file= datastandardackgroundslivroom.jpg]

This is the path to my hap files ...
C:\Program Files\UltraHal6\Characters\haps

This is a sample of the plugin, it can be edited or added to, just change the trigger words to your liking.
------------------
Rem Type=Plugin
Rem Name=Dave Triggers
Rem Author=P
Rem Host=Assistant

'This sub setups the plug-ins option panel in Hal's options dialog
Sub OptionsPanel()
    lblPlugin(0).Caption = "Various actions based on user keywords"
    lblPlugin(0).Move 120, 120, 3300, 1000
    lblPlugin(0).WordWrap = True
    lblPlugin(0).Visible = True
End Sub


    Rem PLUGIN: PLUGINAREA1
    'The comment above tells Ultra Hal Assistant to insert the following code
    'on-the-fly into the main brain code in the section referenced.

' Initialize variables
p_UserSentence = LCase(UserSentence)

'Choose location
If InStr(p_UserSentence, "livroom") <> 0 Then
p_file = "haps/livroom.hap"
BlockSave = True
GetResponseBlock = True
End if

If p_file <> "" Then
HalCommands = "<HAPFILE>" & p_file & "</HAPFILE>"
BlockSave = True
GetResponseBlock = True
HalBrain.ReadOnlyMode = True
End If
------------------

71
Share Conversations, Experiences, Graphics / Gingerbread head and body
« on: October 02, 2009, 08:30:54 am »
quote:
Originally posted by jackgephart

What about the gumdrop buttons?


I did try buttons, but just couldn't get it to look right.

74
Share Conversations, Experiences, Graphics / new male head
« on: September 30, 2009, 10:23:57 am »
quote:
Originally posted by lightspeed

i like the new head davy the one with the hat but the gold t looks blurry but this may not be your fault i think some beard assecories are blured looking . anyway good job !![:)]


Not sure what you mean by "gold t"? The beard on that head is not from People Putty, it was on the original image i used.

75
Share Conversations, Experiences, Graphics / new male head
« on: September 30, 2009, 10:19:19 am »
quote:
Originally posted by jackgephart

You said that you were getting the 1,2,3 shape area part, right? The 1 shape area raises the head and makes the forehead higher. I hope that you can work with that function in an upcoming head.


I created a pretty female skin, and was playing around with the 1,2,3 shape thing, and this happened.

http://cid-efd9259f77f9e731.skydrive.live.com/self.aspx/.Public/Skins/AlienBaby.zip

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