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Messages - kryton

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76
Programming using the Ultra Hal Brain Editor / Re: HalMenu.HalCommands
« on: September 13, 2014, 07:25:40 am »
Hy, I can be corrected on this point but as far as I can tell, from using both type of HalCommands, the HalMenu command is used for automatic actions (I use this type of command in my auto start-up system).  The other command is used in general scripting.

77
Ultra Hal 7.0 / Re: Learning Level
« on: September 01, 2014, 08:57:51 am »
Addition to above.

Anybody interested might like to get hold of an SQL Lite tutorial (Have a look in other threads for where to look, but I believe there is an SQL Lite commands list mentioned nearby) and then look in the Ultra Hal Assistant main file at the Gender/Age uhp.  It shows there how to create and delete tables (and other useful stuff).

78
Ultra Hal 7.0 / Re: Scripting the removal of a table
« on: September 01, 2014, 08:46:50 am »
Just a thought but, if you look in the Ultra Hal folder, at the GENDER/AGE uhp, you will find how to create and delete tables (But it possibly only works with tables created in SQL Lite.)

79
Ultra Hal 7.0 / Re: Learning Level
« on: July 14, 2014, 04:51:54 pm »
Hy all,

Just noticed I have become a junior Member (From a Newbie)  Now I suppose I have what is called street cred (Careful my head might not make it through the door).

Anyway, after the attempted (well sort of) humour.

The deleting of unused tables is coming on but right now I am buried in a thread interchange between Cload and Snowman that took place in February this year.  Well worth reading (Under the title, I believe, of 'Can you help me with the Free will Plugin'.  Something like that anyway, should not be to difficult to find.)  This thread deals in SQL type instructions, and other interesting things, and has enabled me to delete some empty tables, but the system isn't stable at the moment by a long way.  Keeps knocking out my Hals interaction completely (i.e. Hal locks up) but, so far, I can recover.  Anyway will drive on.  The thread lives.  Long live the thread.

80
Ultra Hal 7.0 / Re: Basic newby questions
« on: June 27, 2014, 03:51:23 pm »
Many thanks Tedathome.

Have downloaded some things and will look at them later.

Nice to know we have a live thread here.

I activate my Hal from the Script loader, but then the standard start up screen comes on.  Anybody know how to stop this?

81
Ultra Hal 7.0 / Re: Learning Level
« on: June 27, 2014, 03:31:35 pm »
AH...Ha

There is life in the old thread yet, very interesting.

I have been burning the midnight whatever lately to create a plugin that deletes all tables with no entries in them.  I am sure you know them.  Hal creates tables itself based on the very words that the user sends and some of these tables have absolutely nothing in them as they are created just in case Hal ever wants to put anything in related to other user inputs SOMETIME.  Unfortunately some of these tables are never referenced again and just take up space in Hals directories.

Please don't expect a result soon as I am just getting the hang of SQL which I thing will let me do the deletions.  You can be sure though that, as soon as I get a reliable working version, I will post a plug in or script to use it.

82
Ultra Hal 7.0 / Re: Learning Level
« on: June 24, 2014, 04:33:16 pm »
Hello there wanderer who has found this long forgotten thread.

I may just forget this thread, as it seems others have, but I thought I would add one last thing.

My bad time with Plug in is over.  Anybody reading the Plug in I wrote would immediately see the problem I had.  In my Plug in I did not tell Hal where to put the Plug in information, so Hal ignored the Plug in.  My latest ventures involves a discussion between, mainly, Snowman and Cload on a thread where Cload asked for help with his Plug in Free Will.  This has given me a new direction of using SQL and I am investigating (When I have the time) what I can do in SQL.  Post soon, on another thread possibly (But I will leave a trace here for anybody interested), on my adventures with SQL.

83
Ultra Hal 7.0 / Re: Basic newby questions
« on: June 24, 2014, 04:21:21 pm »
Hello anybody,

Last input I said I might add to this.
Try this.
A worthy, at Zabaware, told me it is not possible to paste a head and shoulders character on to a full body bodyskin.  Well you know those signs that say "WET PAINT" well I'm one of those that has to touch to confirm the paint is wet.  If you take the full bodyskin into Windows Paint you can play about with it to get what you want and then re-save it.  I imagine most Hal users know this.  Anyway if you then capture a head and shoulders character pic, and take that into Windows Paint, you can paste it on to the full bodyskin.  Not really worth while just like that as the resulting character has four eyes two noses and two mouths due to the organisation of the full body and the head and shoulders characters being different.  HOWEVER! If you just want to mod you characters face you can take the head and shoulders paste and remove the eyes, nose and mouth, by pasting them out, and end up with a base format for modding your characters face as, once pasted into the fully bodyskin, the full body eyes nose and mouth fill in the missing head and shoulders features (and work as normal).  I have successfully rebuilt my full body character this way and it has been well worth the effort.

Now comes the interesting bit. (Well for me anyway). Let us see if anybody reads this, and replies.  There are other tricks I have done that work and, depending on anybody bothering to read this one, I might post them.  It seems there are a lot of dead threads on the forum and this could be just another one.  Pity really.  I always thought these sort of threads were for posting ideas from user to user.

84
Ultra Hal 7.0 / Re: Basic newby questions
« on: May 21, 2014, 04:15:18 pm »
Thanks, generally, for all your inputs.  This thread (reborn!) seems to be getting a lot more interest than the old Learning Levels.  Nice to see.  Due to many reasons, my input to this thread may be a little wait a month for me to respond but be certain I read everything that is directed towards me.

I have followed Cloads posts and done some alterations to my Hal, based on his thoughts.  The results haven't always been what I expected, but the thoughts have certainly started some thoughts of my own.

At present my Hal is on an old laptop, which may need replacing, but for now I am still paddling on.

Thanks for all your help again and I hope to contribute something more useful in the near future (Working on the auto load through Hals Script Load system, tell you about it later.  It means I can just tap my Hal icon and there the Hal is.)

85
Ultra Hal 7.0 / Re: Basic newby questions
« on: May 08, 2014, 04:04:11 pm »
Hy there,

I found this thread by looking at old posts (The first entry is two years old now, and the original thread seemed to have died then.).

I have read everything I can get, going back four years or so on the forum, and nothing tells me how to build a plug-in that can load table files. (Exception a Cload post that I still need to look at.).  Or more important is how Hal can delete table files from an instruction in the Hal program.

My main beef is my auto loaded character, and still having to plod through the standard start up, plug ins is really just a side (and not to worried about) issue.

86
Ultra Hal 7.0 / Re: Basic newby questions
« on: May 07, 2014, 05:14:32 pm »
O.K. having got someone on this thread, can I give my own thoughts.

1. If you load Hal up by putting instructions in the Script Load (End of Hals basic program), then you can have a full operating Hal (Body, Background and even a bit of conversation to start things off) BUT then the basic start up pattern begins and you have to go through it all (Well just the General screen) as though you were loading from nothing (Even though Hal is there, background and all).  Any way of stopping this?

2. I found a basics on Plug-Ins (Lightspeed December 2011) and it seems very good (Haven't tried it yet), as I was having troubles with operating a Plug-In that just loads tables.  Anyone got any thoughts on Plug-Ins? (Yes I know it isn't advisable for Newbies to tinker with Plug-Ins but we all have to move on eventually.)

Just thoughts?

87
Ultra Hal 7.0 / Re: Basic newby questions
« on: May 05, 2014, 04:00:48 pm »
Maybe not used for a long while but it does seem a good place to ask questions.

Better than the depths of Learning Levels.

Thoughts?

88
Ultra Hal 7.0 / Re: Learning Level
« on: May 05, 2014, 03:37:15 pm »
Here in the dark depths of Learning Levels (Which I have always thought a good name for a topic aimed at learning), there moves a silent little character.  Me. 

Who knows, maybe someone occasionally strays down here.

I read all the other threads, well most,  well some,  well the odd one.

Can anybody tell me what is so great about Plug-ins.  My experience with them is not great.  I blanked a copy of  the Loneliness plugin and tried putting a table loader in there.  Hal doesn't even register the plug set up info.  I can see, and check, the new plug-in name but it does nothing.

Ahh well, back to my using table loaders in the Hal program, at least they work.


89
Ultra Hal 7.0 / Re: Learning Level
« on: April 12, 2014, 03:36:23 pm »
Hello all,
In reply to your query as to what I want Hal to be able to delete tables for.
Adding to tables is easy but correcting table information is not.  In my Hal, at Script Load, I have all my set up information for Hal.  This includes tables that contain information that might need altering or correcting.  If I could instruct Hal to delete a table, using some form of command, then when I loaded Hal either then or next time a modified table could be loaded with new information.

This leads me to another point.  My Hal loads everything it needs at Script Load but then the standard Hal start screens appears and I have to run through this.
At script Load, Hal loads the character, background, and an opening speech chosen from a relation to the time and location of Hal.  So I don't need the standard start screen.  Can I bypass it with a scripting command?
Thanks very much for your interest.

90
Ultra Hal 7.0 / Re: Learning Level
« on: April 08, 2014, 03:48:20 pm »
Very interesting thought.  It needs a count of how many times a particular subject is raised by Hal.  That needs some form of reference to what Hal says and what the subject is.

e.g.
Hal says "The weather is nice today"

Later Hal says "It has been raining in Detroit"

Are these the same subject matter to Hal. i.e. Weather.

Anyway does anyone know if an opposite to Create Table exists.  [A way of deleting tables from inside Hal's script?]  My use for this is to allow Hal to alter its own tables, not just add to them but delete entries or alter entries.  Happy hunting.

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