Zabaware Support Forums

Ogre 3D Graphics Engine

Started by Medeksza, April 15, 2007, 02:33:12 AM

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freddy888

Okay so I got it working.  Robert I have a question - is there any way to increase the resolution/level of detail of the texture.  The texture file is quite detailed but the rendering of it is pretty poor on the actual model.  Thanks.

freddy888

Also - I tried dropping some other Ogre meshes and materials in the Ogre folder but none of them get recognised.  Is Hal only set up to recognise the facial mesh ?  Will it be possible to drop new models in there in the future ?

Maviarab

hehe...also waiting patiently :)
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Medeksza

quote:
Originally posted by freddy888

Also - I tried dropping some other Ogre meshes and materials in the Ogre folder but none of them get recognised.  Is Hal only set up to recognise the facial mesh ?  Will it be possible to drop new models in there in the future ?



Yes, this will be possible. It will however require setting up an XML definition file telling the Zabaware character engine how to use the models (What animations are available and rules on how to run them, what textures are available, additional animation plug-ins, and other info).
Robert Medeksza

Medeksza

quote:
Originally posted by freddy888

Also - I tried dropping some other Ogre meshes and materials in the Ogre folder but none of them get recognised.  Is Hal only set up to recognise the facial mesh ?  Will it be possible to drop new models in there in the future ?



Yes, this will be possible. It will however require setting up an XML definition file telling the Zabaware character engine how to use the models (What animations are available and rules on how to run them, what textures are available, additional animation plug-ins, and other info).
Robert Medeksza

freddy888

Thanks Rob - any idea on my other question regarding improving the detail of the textures on the model ?

sofort99

Will this be expendable to Emma, or will there be a way for an Emma plugin?