Author Topic: She likes Mark's jukebox too  (Read 6897 times)

markofkane

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« Reply #15 on: April 24, 2008, 09:27:07 am »
GT40, I don't know much about scripts, but the line:

clock [t= 0.4] load [file= headmove3.hap]

only needs to be in one hap. I think.

Let's say you have 2 or more haps you want to loop. The haps you want to loop do not need a loop command in them Only one hap, that tells the other haps what to do, needs to have the loop command.

I could be way off, but just a thought.

Also, you might increase the time of the loop, from 0.4 to 0.6, or higher.

And finally, sometimes you have to put the whole address for the source of the script for it to work "http://mysite/hap3.hap"

Just some thoughts, I don't know if they help or not, but at least I tried.[:D][:D][:D]
Mark: I'll think about it
Laura: Don't think about it too long or I'll throw you out on your ***king a**.
"Political correctness is censorship"

GT40

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« Reply #16 on: April 24, 2008, 09:49:50 am »

Thanks Mark, I'll follow your advice and try something else (about the address, all the files are in the same folder).

Thanks again. [:)][8D][:)]

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NIGE

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« Reply #17 on: April 25, 2008, 03:24:43 am »
Hey GT,
It does work.
Put them all in the one place.
Change the lines in the head bob hap  ( see below )
To where you have put them ( all 3 lines )
Open your figure & drop the HeadBob.hap on her.

clock [t= 0]load [file= d:GT40GT_HeadBack.hap t=2]

TRY THIS
Download Attachment: GTHeadBob.zip
1.33 KB
« Last Edit: April 25, 2008, 07:02:51 am by NIGE »

markofkane

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« Reply #18 on: April 25, 2008, 04:03:54 am »
thanks!![:D][:D]
« Last Edit: April 25, 2008, 07:27:25 am by markofkane »
Mark: I'll think about it
Laura: Don't think about it too long or I'll throw you out on your ***king a**.
"Political correctness is censorship"

GT40

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« Reply #19 on: April 25, 2008, 10:23:37 am »
WOW!! Thanks, Neil. It works!!

Just spent a pretty lot of time before answering you. Comparing files, trying to understand why yours worked and mines not (no significative difference). Couldn't find any reason in the code.

And you're right: THE ERROR WAS IN THE HEADER LINE!! (nice title for a movie, isn't it?)

In headmove2.hap, I wrote:

#Haptek  Version= 1.00 Name= headmove2 HapType= command FileType= text

instead of:

#Haptek  Version= 1.00 Name= headmove2 HapType= script FileType= text

Yes, only changed one word and it works! Sorry for that newbie mistake and thanks again, Neil.



(always wondering why headmove3.hap doesn't want to run, but not very important now)

« Last Edit: April 25, 2008, 10:35:21 am by GT40 »
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« Reply #20 on: April 29, 2008, 12:21:00 pm »

Just want to say that Nige solved the problem above:

http://gt40.chez-alice.fr/Haptek/headmove3b.hap

It works with heads, torsos and fullbodies. Thanks again, Nige. [8D]

Time to waste with skits, bots & other useless things? Why not visit
http://gt40.chez-alice.fr/Haptek/MyBots.htm ? Oops, sorry, a museum!