Author Topic: Ogre 3D Graphics Engine  (Read 25659 times)

PaleRider

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« Reply #15 on: April 23, 2007, 03:16:35 pm »
on it's way to your site my friend. uploading as i write.[:D]
in download area at AIDreams.[:D]
« Last Edit: April 23, 2007, 03:40:44 pm by PaleRider »
Never Drive Faster Than Your Guardian Angel Can Fly.

onthecuttingedge2005

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« Reply #16 on: April 23, 2007, 06:02:20 pm »
Hi Rob.

I still receive the same error as before on the Ogre 3D.

Jerry

Medeksza

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« Reply #17 on: April 23, 2007, 11:08:05 pm »
quote:
Originally posted by onthecuttingedge2005

Hi Rob.

I still receive the same error as before on the Ogre 3D.

Jerry



Hi Jerry. I think you need both the run time DLLS for Visual C++ 7.1 and 8.0 as different parts of it were compiled in different versions. I will focus more on this project once Hal 6.1 and an updated Vista compliant Hal TTS with Neospeech are released.
Robert Medeksza

onthecuttingedge2005

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« Reply #18 on: April 24, 2007, 12:13:20 am »
quote:
Originally posted by Medeksza

quote:
Originally posted by onthecuttingedge2005

Hi Rob.

I still receive the same error as before on the Ogre 3D.

Jerry



Hi Jerry. I think you need both the run time DLLS for Visual C++ 7.1 and 8.0 as different parts of it were compiled in different versions. I will focus more on this project once Hal 6.1 and an updated Vista compliant Hal TTS with Neospeech are released.



Thanks Buddy.

Jerry[8D]

freddy888

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« Reply #19 on: April 24, 2007, 09:24:42 am »
quote:
Originally posted by PaleRider

on it's way to your site my friend. uploading as i write.[:D]
in download area at AIDreams.[:D]



Thanks PaleRider [:D]

It looks interesting, this should widen the scope of faces available for Hal no end.  I feel some graphics work coming on!

onthecuttingedge2005

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« Reply #20 on: April 28, 2007, 06:41:12 pm »
Hi Rob.

I got Ogre running, works good although the lip sync seems to fast, Ogre's mouth moves like an Auctioneer at an Auction with the voice at normal speed.

other than that it's all good.
I also downloaded all the other stuff from Ogre3D's site, Demo's, Tools.

Also, I wanted to mention about putting a reboot routine in the Ogre3D
installation, it doesn't mention a reboot and if anybody tries to run a fresh install of Ogre without rebooting to refresh the registry an error will occure like the one I had in a prior posting.

I guess I will try and use my old AutoCad Skills once again and try and figure out all of Ogre's tools to make 3D enviroments.

Is the new 3D enviroments going to replace HAL's current GUI panel or will there be an option for both? talking to HAL in a full screen virtual world would be extremely awesome, something like this would become quite a popularity among users. I have about 10 years of experience with UnrealEditor and AutoCad in making Maps, I guess these are going to be exciting times ahead.

Jerry[8D]
« Last Edit: April 28, 2007, 06:42:39 pm by onthecuttingedge2005 »

Medeksza

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« Reply #21 on: April 28, 2007, 07:31:18 pm »
quote:
Originally posted by onthecuttingedge2005

Hi Rob.

I got Ogre running, works good although the lip sync seems to fast, Ogre's mouth moves like an Auctioneer at an Auction with the voice at normal speed.

other than that it's all good.
I also downloaded all the other stuff from Ogre3D's site, Demo's, Tools.

Also, I wanted to mention about putting a reboot routine in the Ogre3D
installation, it doesn't mention a reboot and if anybody tries to run a fresh install of Ogre without rebooting to refresh the registry an error will occure like the one I had in a prior posting.

I guess I will try and use my old AutoCad Skills once again and try and figure out all of Ogre's tools to make 3D enviroments.

Is the new 3D enviroments going to replace HAL's current GUI panel or will there be an option for both? talking to HAL in a full screen virtual world would be extremely awesome, something like this would become quite a popularity among users. I have about 10 years of experience with UnrealEditor and AutoCad in making Maps, I guess these are going to be exciting times ahead.

Jerry[8D]



Nothing set in stone yet as theres still a lot of work left, but I was thinking of splitting Hal into 2 products: Ultra Hal Assistant as it is now with its windowed GUI, and Ultra Hal Companion (name may change) which will run full screen more like a game. Many people use Hal purely for its entertainment value and don't utilize features like appointment book, phone book, etc and would probably prefer fully immersive 3d environments. And the other group of people who use Hal as a personal assistant with chat as an interesting but not main feature would prefer Hal Assistant as-is. And for the overlap group, I'll probably offer buy one get the other half off and let the 2 products merge brains and features when both are installed.

The Ogre character was created using softimage xsi see http://www.softimage.com/  They offer a 30-day trial so if anyone is interested in trying to make ogre compatible characters...
Robert Medeksza

onthecuttingedge2005

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« Reply #22 on: April 28, 2007, 09:18:28 pm »
Hi Rob.

OMG!, I just read the literature at http://www.softimage.com/
this is going to be a total blast my friend, thank you.

These are exciting times!
downloading as we speak.

Jerry[8D]

jojimbo

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« Reply #23 on: April 12, 2008, 05:15:06 pm »
Rob any news here?
Or any documents on the nessessary procedure to implement a head model from xsi.I tried to import the .mesh into blender using an
ogre3d mesh importer but you need a .mesh to xml yadda yadda,
why is it the 3d world is awash with so much confusion?
is people putty worth buying?


 

lcatmc

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« Reply #24 on: April 20, 2008, 03:18:09 pm »
I tried to install this in hal and it told me I needed 6.1 to install it, but I purchased 6.1 so it should already be there.
« Last Edit: April 20, 2008, 10:15:18 pm by lcatmc »
 

klato

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« Reply #25 on: May 25, 2008, 10:05:44 am »
quote:
Originally posted by lcatmc

I tried to install this in hal and it told me I needed 6.1 to install it, but I purchased 6.1 so it should already be there.

 

freddy888

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« Reply #26 on: February 20, 2009, 12:15:15 pm »
Does Rob or anyone know if this will now work with 6.2 ?  I was wanting to get some advance experience in playing with the Ogre engine.  Thanks. [:)]
« Last Edit: February 20, 2009, 01:07:01 pm by freddy888 »

James007

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« Reply #27 on: February 20, 2009, 08:09:53 pm »
I just tried to install it on Vista with 6.2 and got a message it require 6.1.
Great spirits have often encountered violent opposition from mediocre minds. -Albert Einstein
...but I'm so good at mediocre. -James

freddy888

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« Reply #28 on: February 21, 2009, 08:50:22 am »
Thanks James, that saves me a lot of hassle.  I have 6.1 still so I will use that to experiment with.

James007

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« Reply #29 on: February 23, 2009, 03:04:13 pm »
My pleasure Freddy! [8D]
Great spirits have often encountered violent opposition from mediocre minds. -Albert Einstein
...but I'm so good at mediocre. -James