Hi all,
Here (
http://www.savefile.com/files/734721) you will find a zip file containing the skeleton file of the alien Haptek figure in maya ASCII and two .bvh formats (one exported from Lifeforms studio and the other from MotionBuilder. I am also attaching 3 animation files, one created in Lifeforms Studio by importing the Lifeforms skeleton file (named alien2_LF_Anim), one created again in Lifeforms but with the mapping of a full mocap file (named bannana_slip_LF]) and one in Maya (named bannana_slip). The Mocap approach holds a high poential for animating the Haptek characters but it refuses to work. If you are itnerested to create far more advanced animations for your Hal characters, you are more than welcome to use these files and if you manage to solve the mystory let me know!
Thanks