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Ultra Hal 7.0 / HAL responding to its name only
« on: October 27, 2004, 03:12:13 am »
Hello Richard,
I would completely agree with your analysis. I think, I've played with the mic settings long enough and that didn't change much with regard to the loops.
I understand that for detachable characters it might be a problem to implement this feature correctly as explained in this thread. However, for non-detachable characters this seems not to be a great challenge (please, correct me if I'm wrong).
I wonder why Zabaware don't improve this feature right away? Where does the change lie: in character or HAL code? If there is a technical help required, I'm ready to help investigate this issue.
The main problem here is that they charge money mostly for this voice feature, which is practically unusable as it is delivered.
Thank you All for your help,
Giga
I would completely agree with your analysis. I think, I've played with the mic settings long enough and that didn't change much with regard to the loops.
I understand that for detachable characters it might be a problem to implement this feature correctly as explained in this thread. However, for non-detachable characters this seems not to be a great challenge (please, correct me if I'm wrong).
I wonder why Zabaware don't improve this feature right away? Where does the change lie: in character or HAL code? If there is a technical help required, I'm ready to help investigate this issue.
The main problem here is that they charge money mostly for this voice feature, which is practically unusable as it is delivered.
Thank you All for your help,
Giga