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Ultra Hal 7.0 / Re: Skin Color format (SkinUserBGColor)?
« on: February 01, 2015, 10:30:07 am »
I've created my own skin too, including buttons - but it needs a UHP file to specify the coordinates of the buttons, input and output boxes, etc. Even when I delete the 'SkinUserBGColor' and 'SkinHalBGColor' lines it still shows those boxes as black. I simply want those boxes to be either transparent (to show the color I put in those boxes on my GUI design), or else to simple reiterate that colour (which is HEX #F7EED2, or RGB 247,238,210).
I attempted to simply use the 'Cream' colour from the chart above, which is somewhat close. Although it does change the input/output box colours from black to white, it doesn't change them to creme - plus it gives a number of errors when Hal is opened that one must click 'Ignore'
through.
Granted, to create my UHP file, I created a new copy of LrgeChar.uhp which I renamed, retitled, and edited. The only two BG colours specified in my variant are the input and output boxes, however, and they still appear either black (without errors) or white (with errors) only, regardless of the colour specified.
I attempted to simply use the 'Cream' colour from the chart above, which is somewhat close. Although it does change the input/output box colours from black to white, it doesn't change them to creme - plus it gives a number of errors when Hal is opened that one must click 'Ignore'
through.
Granted, to create my UHP file, I created a new copy of LrgeChar.uhp which I renamed, retitled, and edited. The only two BG colours specified in my variant are the input and output boxes, however, and they still appear either black (without errors) or white (with errors) only, regardless of the colour specified.