sKinz: manual #1
Take the HapTargh program u revieved.
Open any haptar character , u will see all kinda .hap files nested in
Now these were created at some point with PeoplePuttty
The really cool part in this is you can control all this inside of PP in the emotional creattion part of building the character.
In most haptar characters is a Startup.hap or something along those lines.
It will do the calls, background, skin, ect ect
Now from there you can follow the flowchart of sorts as to what is going on and the code to pull it off/.
What can happen is longer then i have to speel out.
Skinz you can spend the next decade to sort it all out, im serious.
Theer is litterally that much going on inside of a haptar/Htr character.
Then when ur totally board, u can create A brandnew emotional loook/state . just for u. its a trip man what can be done.
And then thers Hals script that you can pull .haps at will, that means in mid stroke you can call to a brand new character in mid stroke, ive done this myself......
I actually envy you and the journey that your on.
Listen to Mr art, he knows whats up more then most
I will take ur behind in the deep end of the pool quick.
cyber jedi
hal's humble servant
In this example im calling to another character completely from inside a .hap.
Rem Type=Plugin
Rem Name=Say what i say
Rem Author=cyberjedi
Rem Host=Assistant
Rem PLUGIN: PRE-PROCESS
'The preceding comment is actually a plug-in directive for
'the Ultra Hal host application. It allows for code snippets
'to be inserted here on-the-fly based on user configuration.
' Shout out to onthecuttingedge2005 Trigger refinement
' Wana take the time to thank LifeTimeGamer who took a leap of faith and works with me
' tirelessly and beta test all the code. And watches my dumb movies.
HalBrain.ReadOnlyMode = True
'Determines that you are talking about Mimic
'<<<<< Ur basic trigger , change as needed
If InStr(1,InputString, "mimic",1) > 0 Then
UltraHal = mimic(HalCommands)
ElseIf InStr(1,InputString, "mimic",1) > 0 Then
End If
Rem PLUGIN: FUNCTIONS
Function mimic(HalCommands)
Dim message,counter
counter = 0
Do
counter = counter + 1
message=inputbox("What shall I say, cyber ?","I speak for you.")
' HalMenu.HalCommand "<HAPFILE>Elvis4.htr</HAPFILE>" '<<<<< I use this to switch out Avatars, must be in the same DIR though.
HalMenu.HalCommand "<SPEAK>" & message & "</SPEAK>"
Loop Until counter = 1
End Function