Haven't spent much time with the wave haps the last few days, I've gotten involved in some other 3 D characters which look better than Hapteks ( not sure if thay can be used in a Haptek window), nicer skin texture and many more features.
Raybe,
It seems Body_female and fullbodygirl move in opposite directions for the same input ( LocalTranslateZ ) and the fullbodygirl needs the numbers to be negative so the LocalTranslateZ numbers would have to be made negative in the wave hap either 1 or 2.
tedathome
You come up with some good thoughts, We could move back in and move the mouth for a kiss, I was thinking of making a blow a kiss wave. Also been thinking about the bow that was mentioned, The camera or body have to rotate at the same time the legs move or it just will not look right.
Also here is a Position.hap which you can copy and paste into Notepad, choose save as All Files and add the .hap (Not sure if a text file will work)
#HaptekSDK Version= 1.0 HapType= command FileType= text
#\translate[ x= 0 y= 0 z= 0]
#move the current figure to position (0,0,0)
#\translate[ dx= 5 t= 2]
#move the current figure 5 units to his right and take 2 seconds to do it
#\translate[figure= camera x= 100 y= 10 z= 10 t= 5]
#move the camera to position (100,10,10) and take 5 seconds to do it
\translate[ x= 0 y= 40 z= 60]
The last line is the only one working the other lines explain how it works.
Carl2