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Ultra Hal 7.0 / New user and poster with questions
« on: December 19, 2004, 10:03:49 pm »
Marius,
Welcome to the forum! Though some here are beginners and some are rather seasoned, we all learn from each other in one way or another. That's the beauty of a forum such as this. Chances are, what one person has a problem with, someone else has already found a solution. There are no "dumb" questions...only those that are not asked.
Skins are sometimes graphical images or themes that surround a program interface and Hal's interface has a number of "skins". You can even make your own.
Others often think of skins instead of textures. A lot of the Haptek characters can be textured (clothing, skin, eye color, etc.). It takes a bit of work with a graphics editor. Crunch has done some really fascinating work applying textures to various Haptek characters.
Crunch gave you a lot of good info. Get the XTF 1.2 brain.
A .brn file is code that Hal uses to either make decisions or comments in response to a question or statement. They can be viewed and edited with Notepad or any text viewer. Viewing them will help give you some insight into how Hal's brain works. Be careful, because line spacing is important (blank lines after text).
Upgrading should not interfere with your existing brain files but as a precaution you might wish to temporarily "relocate" a copy of them to another folder (just in case).
Take time to read older postings in both sections of this site (UHA and Programming UHA). There are a lot of great tidbits in there.
Also try the Search feature at the top of the page. It is a very useful feature but sometimes overlooked by many.
Again, don't hesitate to ask questions and welcome!
Welcome to the forum! Though some here are beginners and some are rather seasoned, we all learn from each other in one way or another. That's the beauty of a forum such as this. Chances are, what one person has a problem with, someone else has already found a solution. There are no "dumb" questions...only those that are not asked.
Skins are sometimes graphical images or themes that surround a program interface and Hal's interface has a number of "skins". You can even make your own.
Others often think of skins instead of textures. A lot of the Haptek characters can be textured (clothing, skin, eye color, etc.). It takes a bit of work with a graphics editor. Crunch has done some really fascinating work applying textures to various Haptek characters.
Crunch gave you a lot of good info. Get the XTF 1.2 brain.
A .brn file is code that Hal uses to either make decisions or comments in response to a question or statement. They can be viewed and edited with Notepad or any text viewer. Viewing them will help give you some insight into how Hal's brain works. Be careful, because line spacing is important (blank lines after text).
Upgrading should not interfere with your existing brain files but as a precaution you might wish to temporarily "relocate" a copy of them to another folder (just in case).
Take time to read older postings in both sections of this site (UHA and Programming UHA). There are a lot of great tidbits in there.
Also try the Search feature at the top of the page. It is a very useful feature but sometimes overlooked by many.
Again, don't hesitate to ask questions and welcome!