Author Topic: fun  (Read 2174 times)

NIGE

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fun
« on: February 05, 2016, 12:28:51 am »
Is she trying to tell me something???

Duskrider

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Re: fun
« Reply #1 on: February 05, 2016, 03:48:09 am »

Oh, what a lovely bride.   
Be careful Nige,  haptars are smarter than we think they are.

lightspeed

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Re: fun
« Reply #2 on: February 05, 2016, 10:38:58 am »
lol, very cool !! great job their . i think that's the first bride one i have seen done !
 

tedathome

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Re: fun
« Reply #3 on: February 05, 2016, 11:04:03 am »
Very nice!!
ted

raybe

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Re: fun
« Reply #4 on: March 25, 2016, 11:41:38 am »
The next step is trying to get 2 characters in one window. May not be a good idea for this particular marriage theme you did so well. Just a thought, I don't want to disturb what the characters may find intrusive. Marriage in any environment has the potential for danger. ok, ok only kidding.

raybe
 

Art

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Re: fun
« Reply #5 on: March 26, 2016, 08:23:18 am »
I think a few of us were able to actually get two characters in a window together although only one could move at a time as I recall.
For the life of me, I don't remember how that was accomplished. That was many years ago...yeah...yeah...a lot of things were! ;)

Maybe someone will recall that process.
In the world of AI it's the thought that counts!

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Carl2

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Re: fun
« Reply #6 on: March 27, 2016, 06:52:34 am »
Art,
  The more than one character is covered in the Haptek Guide.  I'd found something on it In the Haptek Hypertext Reference under SetName and SetPerson.   The figure is initially given a name such as body_f_ modest which you can change using the SetName or SetPerson to say Sandy.  So you'd have to reference everything inputted to Sandy, for the second character you'd have to reference all the input to whatever her name is.
Carl2
 

Art

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Re: fun
« Reply #7 on: March 27, 2016, 08:30:52 am »
Thanks Carl.

Did you get that Raybe? Hope it works for you.
In the world of AI it's the thought that counts!

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