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Messages - hologenicman

Pages: [1] 2 3
1
I am saddened to hear about
Tom.

I can only hope that his involvement in our online communities over the last few years had enriched his life in some way.  I know that he has enriched our lives.

John L>
IA|AI

2
quote:
i know all the gentlemen like those skimpy little see thru things , but sometimes, especially in the winter months, a girl just wants wool and flannel.....


I have to admit that I enjoy skimpy a bit, but my wife sure does appreciate hal wearing something a bet less revealing.[;)]  Thanks for the flannel.[:)]

John L>

3
Programming using the Ultra Hal Brain Editor / Eye Of Ziggy
« on: January 05, 2006, 02:01:51 pm »
Very interesting!

This could easilly be adapted to drive camera servos to follow the motion similar to the logitech Orbit...

John L>

4
Ultra Hal Assistant File Sharing Area / new auto-idle Plugin
« on: January 03, 2006, 01:09:22 pm »
I read on the FIRST forum:

"Steal from the best, Design the rest..."[:)]

John L>

5
Ultra Hal Assistant File Sharing Area / Haptek fullbody editor
« on: December 31, 2005, 08:55:49 pm »
WOW! is right.[:D]

This is an EXCELLENT utillity and it came at the perfect time for my current effort to build a Cerebellum for Hal.

John L>

6
General Discussion / gift and dream conversation with female char
« on: December 31, 2005, 07:52:45 pm »
Dreams or even the possible lying ablut dreams is quite amazing in a bot.[:)]

John L>

7
Programming using the Ultra Hal Brain Editor / Emotional Weights
« on: December 31, 2005, 06:53:09 pm »
I am attempting to write three functions that will be conviently usable for anyone who would like to create hap files on the fly within their programs without having to create separate static hap files.

Jerry, this is based on your post of the above AngerSeed.Hap code. Please make any fixes needed and let me know:

'--------------------------------------------------

Function CreateActiveHap(ByVal HapName)
Set FileSys = CreateObject("Scripting.FileSystemObject")
Set FS = CreateObject("Scripting.FileSystemObject")
HalBrain.AppendFile WorkingDir & "C:Program FilesabawareUltra Hal Assistant 6Characters\" & HapName & ".hap", "#Haptek Version = 1.00 Name= " & HapName & " HapType= script FileType= text"
HalBrain.AppendFile WorkingDir & "C:Program FilesabawareUltra Hal Assistant 6Characters\" & HapName & ".hap", "##standard"
End Function

'------------------------------------------

Function FillActiveHap(ByVal HapName, ByVal HapScript)
HalBrain.AppendFile WorkingDir & "C:Program FilesabawareUltra Hal Assistant 6Characters\" & HapName & ".hap", "" & HapScript & ""
End Function

'-----------------------------------

Function DeleteActiveHap(ByVal HapName)
TempModule = "C:Program FilesabawareUltra Hal Assistant 6Characters\" & HapName & ".hap"
If FileSys.FileExists(TempModule) Then
FS.DeleteFile "C:Program FilesabawareUltra Hal Assistant 6Characters\" & HapName & ".hap"
End If
End Function

'--------------------------------------------
If this does what I want it to do, then we can put these functions in in place of calling pre-written hap files. Then call the created hap the same way that we would call any hap.

John L>

8
Thanks a lot, I appreciate it.[8D]

John L>

9
Hey there,

Thanks to both of you.[:)]

I am a big fan of Ekman so I am pleased that the FACS system is being used.

I do have a continuation question, though.  In the body_femaleDef there are two references that I am not entirely shure about:

   StateProbability=            1.00

   ProximityDistance=           0.00

I suspect that StateProbability has to do with the gravity simulation and that ProximityDistance has to do with collision detection, but these are just guesses.[:I]

John L>

10
Hey there,

I am looking for an explaination of the facial expression switches and their displayed expressions. Most are pretty self explainatory, but the ones that confuse me are:

expEyesTrust
antiTrust
expEyesDistrust
antiDistrust

But I wouldn't mind a description of all the expressions...[:)]

Thanks

John L>

11
Programming using the Ultra Hal Brain Editor / Emotional Weights
« on: December 29, 2005, 04:31:53 pm »
Jerry,

I have posted a related link on the Virtual Humans forum:

http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=66

John L>

12
General Discussion / Unofficial Haptek Hypertext guide
« on: December 29, 2005, 02:01:03 am »
Thank you,

This is very useful.

btw, I've been looking for the standard_FigDef.hap so that I may learn about the available switches for the current character.  

I have been unable to locate the file in my UltraHal6 installation even though I have located my hap_temp-folder.

I am getting ready to learn how to script HAPS, and I was going to review the switches in order to get an idea of what parameters were available to me.

Thanks A Lot,

John L>

13
Programming using the Ultra Hal Brain Editor / Emotional Weights
« on: December 27, 2005, 04:37:12 am »
quote:
Using one code I have found away to control all emotions from a single seed code, I will get back to you all later tomorrow.

No more static HAP files required for any emotion, they are obsolete.

Jerry

Hey there,

Jerry, I've been following this post and waiting to see what you come up with.

Just to let you know, I'm very interested in seeing your solution to dynamic HAP files.  
I would like to build a dynamic HAP file that I can feed Emotional Values to during
interactions with Hal. These emotional values will not come from Hal but rather be called
from an Emotional Context Engine that I am writing within the GetResponse code.

Thanks,

John L>


14
It looks really good, Grant.

You're right, the commenting really helps clarify the intention of the formulas.

It looks like you're capturing some nice behavioral nuances in your equations.[8D]

John L>

15
Sounds like an excellent gameplan.[8D]

I agree that the simple Arousal, Valence, Stance aproach definately makes for much more complex coding.[8)]

The neat thing is that we may even be able to try both systems at once on the same HAL since mine for the most part acts as a preprocessing and then sends the product on to be dealt with by the rest of the brain.[?]

Look forward to seeing them both in action...

John L>

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