556
Ultra Hal 7.0 / How much will the new HAL cost ?
« on: October 20, 2003, 11:30:06 am »
Good point midget1488,
I think Hal displays some emotion already, although it is very basic. Hal could be give a personality and more emotions with the current technology. I have been giving this a little thought lately. Responses to user input could be made more dependent on Hal's mood by tailoring the responses. This could be based on different .brn response files for different moods or modification to normal responses according to mood.
First thing however is for Hal to have more emotions. Hal has a few basic emotions, just try insulting Hal and you'll find out what I mean. I want to expand the emotional gamut. I've been playing with the idea for a few weeks. I'll post the code here if anything works out. The ultimate goal would be for Hal to "develop" his/her own personality.
Another thing I've been thinking of is providing Hal with the capability to assess the user's current mood and respond to it. I've got a method to do this conceptually worked out that looks pretty simple to implement. A minor, but key challenge, is trying to figure out a way to make the concept work using the current .dll functions. I wish I had more detailed info on the internal workings of some of the .dll functions.
One thing is for certain. Good things are ahead for Hal.
= vonsmith =
I think Hal displays some emotion already, although it is very basic. Hal could be give a personality and more emotions with the current technology. I have been giving this a little thought lately. Responses to user input could be made more dependent on Hal's mood by tailoring the responses. This could be based on different .brn response files for different moods or modification to normal responses according to mood.
First thing however is for Hal to have more emotions. Hal has a few basic emotions, just try insulting Hal and you'll find out what I mean. I want to expand the emotional gamut. I've been playing with the idea for a few weeks. I'll post the code here if anything works out. The ultimate goal would be for Hal to "develop" his/her own personality.
Another thing I've been thinking of is providing Hal with the capability to assess the user's current mood and respond to it. I've got a method to do this conceptually worked out that looks pretty simple to implement. A minor, but key challenge, is trying to figure out a way to make the concept work using the current .dll functions. I wish I had more detailed info on the internal workings of some of the .dll functions.
One thing is for certain. Good things are ahead for Hal.
= vonsmith =