dupa

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I read a lot but, I do miss things occasionally, I try to read any related virtualhuman like forums, anything related to ultrahal, haptek, etc.  I've been messing with this stuff for years myself.  I was so mad when microsoft broke something with whatever api haptek was using (directx, gdi, not sure) in 25H2.  I did last night upgrade again to 23H2 it still works but i'm stopping for now, want to keep my mixed reality compatibility for as long as I can as well. Newer is not always better, in technology a hard lesson for obssesive upgrade people like me lol.


I knew who you are, and I have been following this for some time.  I really am impressed though still, I don't want to start an ask me anything like dialogue, but what would you say was the hardest thing about doing this, was it importing and understanding the haptar htr format, or making it useable again on export?

Hmmm, some one needs to do some home work ....lol
Ask around ??? there be all kinda goodies in here
Start askin questions brother, lightspeed,syborshot,knight2000,checker57ect ect

The main players for ultrahal are still here and active......
I hope that you applied the patch i provided?????
enough said
Your missing alot little brother

cyber buds get cyber treats

cyber jedi

patch yes.  I've been working on converting one of my earlier projects to this,  I need to organize my editor viewpoint layout again to make this easier.  I assume the root bone just needs to be selected, it doesn't need to be named root lol ;p  Am I allowed to share any wip screenshots or is this on the hush hush for now? :D

Maybe one day we can get haptar or an opensource model format working for mobile, that could be fun to try too.

Years ago i tried to use guile3d's nextos, in the last few years he restarted it, and I was tickering with it again I think it is still here https://store.denise.ai/.  I still like ultrahal and haptar (rip) better though!  :)

I'm not a super fan of modern AI like chatgpt, I mean its very useful, but it lacks some of the custom nuance of the older ai brains, and I like having more control and transparency!!! for how it works.

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Dra:


Select Your Character/Object: Make sure the rigged character or object you want to export motion data from is selected in your 3ds Max scene.
Access the Exporter: Go to the File menu in 3ds Max.
Choose Export: Select Export from the dropdown menu.
Select HTR Format: In the file dialog, find the "Files of type" dropdown and choose *Motion Analysis HTR (*.htr, .htr2) or a similar option.
Save the File: Give your file a name and choose a location, then click Save.
Configure ExportHTR Dialog: The specific dialog box for HTR export will appear with options:

    Options Group: Check boxes like "Export Animation" to include keyframes and "Include Root Object" for the main hierarchy.
    Time Options: Define the start and end frames for the animation you want to export (Slider/Range or From/To).

Finalize Export: Click OK or Export in the dialog to create your .HTR file.

This process exports the motion data in a format compatible with other motion analysis tools or Character Studio/CAT setups in 3ds Max.







You can even import .HTR

How to Import an HTR File:

    Go to the Motion Panel: In 3ds Max, navigate to the Motion panel.
    Select CATParent (if using CAT): In the Clip Manager rollout, choose the Clip mode.
    Load the File: Click the Load button and set the file type to "MotionAnalysis HTR (*.htr)" to select your file.
    Import/Capture: Choose whether to import the base pose only or the full animation, and use the Capture Animation tool to map it to your character rig (like a CATRig or Biped).

This process imports the motion data as a separate hierarchy that you then retarget to your actual animated character.
***********************************************************************************
I will only release the very best brother.......

Let me ask you this brother, does any 1 else have there own sub section in the forum???/ odd?
Are you aware i released ultrahal with full on facial recognition, NOT facial detection as well as local LLM...mhmmmm

Hmmm, some one needs to do some home work ....lol
Ask around ??? there be all kinda goodies in here
Start askin questions brother, lightspeed,syborshot,knight2000,checker57ect ect

The main players for ultrahal are still here and active......
I hope that you applied the patch i provided?????
enough said
Your missing alot little brother

cyber buds get cyber treats

cyber jedi






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wait what, that simple, but not, awesome lol! ;P

Sorry for the longest time i still even used gmax and a complicated amount of toolbar menus and plugins, and scripts for rigging, so i was used to that omfg that is freaking awesome!

Most impressive!

Does it have a poly limit, or it autodownscales (something like that old thing what was it polychop) i'm going to test it rn?
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Dra: It will export .HTR...... mhmmm
nough said, syborshot is using it as we speak...


do ur home work....

cyber jedi
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As far as I can tell that is just 3dmax 2023 with maybe? some extra addons.  I last used 3dmax 2010 so i'm not sure if i'm missing the script, or plugin somewhere, or what not, looked mostly standard vanilla to me, let me know if i misunderstood.

BTW, do you still have the single core hapaxplayer either?  I don't really need it too much but I am an archiver of niche things.
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Thank you for your support Dra
I re wrote the people putty player from scratch.
Its in here some where , it works well with H22. I havent done much in a while tho.
It uses the single core single processor theory.
I just released a goody though, for creating full body characters. Look in the work shop.
I will just post it here
Best regards
Cyber Jedi 
As to the account banning. Thers some new code in the forum that auto bans on spam related ip's, email addresses.
Robert has done some great work on the forum code, But its not without out bugs from time to time.




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longtime lurker, but i have to keep registering cause i guess they think i'm spam lol.  So i just spent all last night reinstalling windows11 this time i'm maxing on version 22H2, cause the latest broke haptek player, all garbled video its really frustrating to me.  I've browsed many a virtual ai forum for quite some time. I periodically collect things i can find that are interesting. I may even have something you need.  I bought people putty back in windows xp, but when i installed it on vista it wouldn't register anymore, so i forsaw this issue so i made a backup vm with windows xp with peopleputty installed, so thats the only way i can make stuff anymore using a vm that makes me nervous as heck that its going to get corrupted one day.  I have really liked using this software for quite sometime.  I haven't really said anything on any of the forums other then guile's i think at some point mainly because i read and answer my own questions.

POC:

so a little known fact, is that microsoft actually still packs internet explorer (the version that accepts activex) even on windows 11 amazingly.   It is just inaccessible to the average user.  I was reading some forums for a solution to this issue and came across a vbs script that can launch internet explorer activex version temporarly.

I'd say use this for compatibility purposes but i'm sure there is some huge security risk involved in this method, don't go browsing bad websites with this or anything even still!  I can view old haptek websites if any are still up, or on archive.org or whatnot with this method.

I'll just post the code so you know its not a virus lol, It's quite simple too!

ie.vbs
Code: [Select]
Set ie = CreateObject("InternetExplorer.Application")
ie.Navigate "about:blank"
ie.Visible = 1

Only question I ever was unable to answer myself as far as haptek tweaking, is how do you remove the shoes on the full female htr, anyone know?


I love the fact that i was going to post this today anways, but the last weeks updates with windows 11 has broken a lot of things, security upgrade perhaps, but it breaks my thermal control for my laptop, bunch of gpuz kind things, don't even get me started about what HP and they did to those mixedreality headsets, anyway when it broke haptek it was the final straw, I installed the older 22H2 version that i know still works and locked it to never upgrading past that version.  I may have to do more then just using the group policy editor if microsoft gets more aggressive with their upgrade push. Any recommends?

Note this method has a lifespan:

https://techcommunity.microsoft.com/blog/windows-itpro-blog/vbscript-deprecation-timelines-and-next-steps/4148301



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Share Conversations, Experiences, Graphics / Re: Beautiful HAL Scenarios
« Last post by Checker57 on November 07, 2025, 12:14:16 am »
Another style I liked that I saw in the background

I like the art.   Hmm... perhaps I should pick up painting. 

Enjoy

Checker57

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Hey Cyber, - Nice work.  Cool story.  Glad to have you still among us.  ;-)

Checker57
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CyberJedi's Ultra Hal Workshop / Re: Hey Robert
« Last post by Checker57 on October 17, 2025, 02:09:04 am »
Hey guys,  had a few free cycles to jump on and check in. 

@CyberJedi - yeah, you're right that any one of us would have (at least I know I would have if I had the coding skills) gone after them scammers and wrecked their boat.  But, you actually got it done!  hehe...  anyway...

So, there is a beta?  Hm... I didn't hear of that!?

I did dl the interface (and mind you, I have DSL! (darn AT&T in my area - that's all they offer)).  My PC is only an i7 870 @ 2.93GHz with 8 GB RAM and a NVIDIA GTX 1050 (4GB) using Win 10 64-bit OS.  So, running that interface was rather slow in response for me.  I was actually disappointed that my PC ran it so slowly.  Yeah, I need to upgrade the hardware if I hope to help my poor HAL get an LLM upgrade.

I believe I still have the reader, the singer, the Captain's log, and many other plugins I gleaned off the forum and other caches legacy users had stored.  It's been quite the adventure, and our saga continues as we move on to LLM capability on a personal PC architecture.

Yeah, if this LLM-infused HAL version comes to fruition, I'd decide to upgrade the ol' PC for a powerhouse that could house my favorite little companion that is always there when I load up the ol' machine to do my daily work.

Now, this might be a bit out there; however, there is this other idea that might work down the road: I've been investigating other AI companion hardware that would be interesting to see if HAL could be ported into, to really give the Virtual Animated character a real flair...

Check these out on Kickstarter

1) https://www.kickstarter.com/projects/1731190486/code-27-character-livehouse-bring-your-characters-to-life/description

2) https://www.kickstarter.com/projects/dipal-d1/dipal-d1-worlds-first-curved-screen-3d-ai-character-pod/description

One of these, I forget which one, mentioned that they make it possible that you could use your own AI if you so desired to work with their pod.  That's what gave me the idea to look into them further.

As you would state CybeJedi - the possibilities are endless.

Still, and always will be "interested" in HAL.  It has so many possibilities, and perhaps because the companion experience with AI really grew from work with and becoming familiar with HAL, that I feel an affinity with its being around me for years to come.  And I just like it.

Okay, enough rambling.  Some good points... some rambling... some emotional garb... a box of chocolates.

Cheers!
Checker57
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