Zabaware Support Forums

Zabaware 3D Character Engine released under GPL3

Started by Medeksza, March 20, 2010, 11:39:23 AM

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raybe

Sorry I would just like to make a correction. My wife is listed under 'julesart'. I hope everyone can understand especially when it comes from your wife or husband (lol). Could of been a problem at home!.

Thanks for reading,
raybe
 


NIGE

Hey raybe, your wife does great work.
I did a quick skin of one creation she did.
Hope she doesn't mind.

P.S.=== not anywhere close to the one she did.



Duskrider


Wow! to Raybe and Nige.
And I looked at the other pics.
Very well done and some very good poses I'll have to remember for [:X]Sandee's next photoshoot. [^]

tedathome

Indeed! Nicely done and am looking forward to the possibilities of graphics in Hal as well as improvements in believability.
ted

raybe

Thanks everyone for the nice comments. My wife does appreciate it especially when everyone takes time out of their day to look at the work she does. Just as a side note I think everyone gave me some Browne points with my wife! All kidding aside she loves what she does and I am proud of her and her work. If anyone should need a helping hand with these 3d type of graphics I,m sure she would be happy to help. She does know how much everyone here has helped me.
Thanks,
raybe
 

sofort99

I'm glad to see you are going with Ogre3D. It's a good engine.

I wouldn't worry too much about the models. Just get a nice one or so for the distribution, especially if they will let us texture them.

There are plenty of good, free modeling programs out there like Blender, that will let us make our own models, and Ogre has a converter to let the blender .XML files be changed into the Ogre .mesh binaries. I bet it won't be two weeks before custom models start popping up. :)

I think there are some people on the Blender3D forum that would make some for free just for the fun of it. Blender also has a few automated human making plugins like "Makehuman" ( http://makehuman.blogspot.com/ )that would mean somebody could turn out a model in hours, and have it ready the next day if they knew how you needed it rigged.

Just a thought.
 

Jake

I agree... get it out with whatever model... because soon as it is out, the models will come.  That kinda sounds like "build it, and they will come"... am I stepping on some copyrights here? [:)]
Austin, Texas, USA, Earth

djkilla

Its been a month without an update on the new characters and/or engine. Please give us an idea or timeframe with regards to the new graphical options.
D
 

Medeksza

quote:
Originally posted by djkilla

Its been a month without an update on the new characters and/or engine. Please give us an idea or timeframe with regards to the new graphical options.
D



Zabaware, Inc. still has some bills to pay this month before I can purchase this character, but my best guess is early June I'll buy the character and hopefully by July we'll have something ready.
Robert Medeksza

sybershot

<b>Doughhhh!!!!!!</b>
https://scriptedintelligence.com/

aiko

Robert, I'm an UltraHal owner as well as a Poser developer. I create 3D content for Smith Micro.  I haven't dug into your 3D character engine yet but if I can help, let me know. You can see an example of my products at contentparadise.com.  Just search for "andolaurina." (I also sell a few things at Renderosity.)

Art

Linda_2 and Milena_2 both seem OK and are in the $400 + range.
Actually, they have more polygons.

Thoughts?...
In the world of AI it's the thought that counts!

- Art -

lightspeed

I agree with jojimbo about that photorealistic picture of the girl with the curtains , that is amazing . very nice work !! :)
 

Gooth

hi guys.

Sorry if this seems a silly question but i am a newbie to Hal. I agree Amy is is great graphic (if a little expesive). However, what i don't understand is can Amy be bought and just be plugged into Hal or could this only be done with experienced programming experience and secondaly if i have windows 7 can i run a full bodied charecter and if so how?