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Messages - cyberjedi

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61
Ultra Hal Assistant File Sharing Area / Re: New Expansion Pack
« on: December 02, 2024, 03:07:15 pm »
Mr Skinz:
The new AI systems are impressive to be sure, But lets look at the back drop.

ChatGpt base model is about 45Tb in size. UltraHal is what ever is on your Drive.
ChatGpt allows for no Character creation of your own design
ChatGpt is your basic 1 trick poney. Fair enough. Thats why Dalle and Chatgpt are different. Different datasets.
ChatGpt allows for no long term memory. And if it did ,it would be on a server, and who sees that.
ChatGpt allows for no adaptive learning

Now lets see what chatgpt has to say about what you get from UltraHal and an over all summery compared to other AI platforms



UltraHal distinguishes itself from other conversational AI technologies in several notable ways:

1. Advanced Adaptive Learning Capabilities
Unlike many conversational AI systems that rely primarily on static rule-based algorithms or pre-trained language models, UltraHal incorporates adaptive learning mechanisms.
Dynamic Interaction Learning: UltraHal continuously learns from its interactions with users, allowing it to improve responses over time based on contextual feedback.
Personalization: It can adapt its conversational style, preferences, and tone to align with individual user profiles, creating a more personalized user experience.

2. Contextual Awareness and Memory
UltraHal excels in maintaining context over extended conversations, a feature not all conversational AI systems manage effectively.
It utilizes short-term and long-term memory to recall information from previous interactions, enabling more coherent and contextually relevant dialogues.
For example, if a user mentions their favorite book in one session, UltraHal can refer to it in subsequent conversations, enhancing the sense of engagement.

3. Emotional AI and Sentiment Analysis
A key differentiator is UltraHal's ability to incorporate emotional intelligence into its interactions.
Sentiment Detection: UltraHal analyzes the user?s tone and emotional state, adapting its responses to provide empathy or encouragement as needed.
This capability makes it effective in applications like mental health support or companionship, where understanding and addressing emotional cues are critical.

4. Hybrid AI Framework
UltraHal combines various AI methodologies:
Natural Language Processing (NLP) for understanding and generating human-like text.
Machine Learning for continuous improvement through data patterns.
Symbolic AI for handling rule-based scenarios, ensuring accuracy in specific contexts where machine learning alone might falter.
This hybrid approach balances the strengths of different AI paradigms, resulting in a robust conversational model.

5. Anthropomorphic Design
UltraHal is designed to simulate human-like interactions convincingly.
Its conversational style is tailored to mimic human reasoning, making interactions feel natural.
The use of informal speech patterns, humor, and relatable expressions sets UltraHal apart from systems with more formal or robotic tones.

6. Versatility in Applications
While many AI systems are specialized for specific tasks (e.g., customer service or virtual assistants), UltraHal is highly versatile:
It is deployed in areas like companionship, education, mental health support, and accessibility.
This adaptability stems from its ability to customize its behavior based on the domain and user requirements.

7. Ethical AI Design
UltraHal has mechanisms to address concerns like:

Data Privacy: Advanced encryption and data anonymization protect user interactions.

Bias Mitigation: UltraHal is designed to minimize biases through diverse training datasets and iterative testing.

Comparison with Other Technologies
Rule-based AI: Systems like ELIZA are limited by pre-defined scripts, whereas UltraHal generates more dynamic and contextually rich interactions.
Transformer-based AI (e.g., GPT models): While these models excel in generating text, UltraHal's personalized learning and emotional intelligence give it an edge in user-centric applications.

In summary, UltraHal?s strengths lie in its adaptive learning, contextual memory, emotional intelligence, and versatile applications, making it uniquely positioned as a conversational AI that feels genuinely human and impactful.


UltraHal still is the clear winner over all for footprint size.
Hey ChatGpt users : Turn off your router and show me what you got
Robert, ur a GD Genieus , and ty for allowing me to participate in a project years ahead of its time. You got there FIRST. 2007

62
Ultra Hal Assistant File Sharing Area / Re: New Expansion Pack
« on: December 02, 2024, 02:44:46 pm »
Hey hey Skinz: Dont take that to lightly
 Look, if ur willing to help out , were sure gonna recognize it' its a lot of work and long over due
I preposed years ago that we should have some sorta system to award people for above and beyond, think, mini turing award.


Judgeing it would have been interesting though. But that kinda sorted it self out.
Im talking about a real award

With the new year ahead it would be a perfect time to bring it up again to some people.
Robert took a propper stab it when he started putting people in the creadits of UltraHal, im just taking it to the next logical step, a wall hanger for office or home. Bennifits of working with a leget software company and not some Hack BS.  if i were teaching the field of AI , Robert's model woud be it. The way its laid out at a source level is nothing short of genieus. Its,  open ended and on both ends. About 1/2 way through hals language conversion it occurd to me, Ya, ok, im gonna bring ultrahal into .net frame work or C++ ,  DOT NET,  C#,F#,VB dot net. It wont make hal any better or smarter, doing it in another language, whats the point.

cyber jedi




63
Ultra Hal Assistant File Sharing Area / Re: New Expansion Pack
« on: December 02, 2024, 06:17:58 am »
Hey hey skinz:
awesome work
Checker57 got some compitition....
I should be done today with what im doing me and the brain trust were beta testing what is working, pretty awesome.


cyber
Like i said, ur very inspiring


 

64
Ultra Hal Assistant File Sharing Area / Re: New Expansion Pack
« on: December 01, 2024, 09:56:39 pm »
Hey hey skinz_
 Sure are pushing out some code.. bravo

Maybe u can light a fire under some butts in here
There is so much undiscovered country still to be discovered


cyber



65
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: December 01, 2024, 01:35:31 pm »
Hey art

66
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: December 01, 2024, 11:47:14 am »
hey hey guys:
This is how we get down in cyber ville
Just the intro has been updated, but its just awesome
Cant wait to up Robert a copy

Test successful ....... This absolutely can be done


cyber jedi

67
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: November 30, 2024, 09:45:59 pm »
i am noticing something , her feet up close, also black on them and to the side is that a shadow or after effect . feet more noticeable if you pull pc screen up larger . only mentioning this , if you hadn't seen it . . may not be fixable ?

What ever inperfections the origals had im sre they will carry on through...
Thats seems to be a directed shadow, interesting, we will see whats up

cyber

68
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: November 30, 2024, 06:06:27 pm »
Hey hey ART:Lightspeed and any 1 else interested
Phase 1 complete
All images saved  to .jpg format for uploading to renderer.

Phase 2: will be to render and save change name to bitmap name, ie Bitmap1 , Bipmap2 ect ect
Renderer replaces name with random name at download.. Got to be careful here

Phase3: Will be to convert all .jpg's  back to bmp format
Open with paint and save image as Bitmap.

Phase4: Slipstream bitmaps into ActiveX control making animation sequence .

Phase5: beta test

On the slider at 50% it changes so much the character changes facial shape making a diff character, Like a sister,or a mother. wild
This character is at 100%
cyber jedi
 

69
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 30, 2024, 01:09:14 pm »
heyehey

interesting result
and yes im taking a break at 300



cyber

70
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 30, 2024, 12:27:33 pm »
Lovin it

Do my eyes decieve me or are we gonna get another AI generated expression. As long as the aspect RAT stays the same we should be good. wicked cool
sht gettin real



cyber jedi

71
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 30, 2024, 11:37:38 am »
SkinZ heyhey:

You see my concern here? The distance between lips. which btw is how you see teeth..........
This is why im saying there is no correct version, its finding the sweet spot between perfect and operational.
Aspect ratio will be a challange, lmao, i see that train coming strait at me
it goes fairly fast once i dig n my heals and just go for it
SkinZ , hands down brother you have her dialed in. but it looks like im looseing something there.
Hals obedient servant
cyber jedi

72
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: November 30, 2024, 01:53:44 am »
Keep in mind that any torso or full-body characters were never designed to be available to ordinary purchasers of the People Putty software especially when used with Zabaware's Ultra Hal Assistant program.

The full-body character was accidentally discovered by a user/member here a long time ago.

Different methods were used to try to put a head character onto a torso or full-body character, some having different degrees of success during the process.

It proved difficult to make a custom character of the Full-body variety without messing with things and without using People Putty.

The head characters is where the People Putty program excelled during the day. Some of our more artistically inclined members were able to create very customized characters of different celebrities and political figures having very good likenesses.

The issue with full-body 3D characters is that they require bones, which is similar to a skeletal system and rigging, which is assigning a certain bone to a certain body part as well as how it is connected to another part and how it should act and react. There was/is a great deal of work involved in getting everything to play nicely together.

Things are now getting easier in the graphics world and very soon we hope, for us as well.

Stay tuned...







Mr Skinz, Art is spot on

Schoolum up buddy, schoolum up.

Doing it this way , were in charge, no fcked up ears,lolol, Hey i love chris shaw, dont get me wrong.
This way is more laborsum .
This was explored before and the only reason it wasnt explored deep was the lack of rendering gear.
Hey, id love to be running some sorta Poser,Daz3d, unity, ect ect ect.
But i actually know whats involved in creating a GUI  , with editor, as well as geomitry engine. All custome... lol

All of witch has to work with vb6 hahahahahahahaha.
Naaa , im good

This way i know it will work.
But this will only work within UltraHal, which is as it would happen, is all i really care about.
But i get the love for PP. i do, now im after a KUKI

cyber jedi
This is what im after, the day after this was resleased, we all said, THAT needs to be a Hal character....for sure
But this is damn close and KUKI is just a head.




 






73
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 29, 2024, 06:59:40 pm »
Before and After



Nice work: i wish you would come on board with what me and art are rockin.
We be building a whole new character for ultraHal, But it has to be done in a certain way.
I found a way to render what we need to make this Happen and i dont need to build another CRAY with 128 dye's to get it done.
What im doing for free online in seconds is fine, plus i have a dark skin nubian sexy ass thats not even been shown.
All that is needed to do all this is micro**** Paint.
When i suggested this you didnt sound to thrilled, so i suckered Art into it. He just dont know it yet. ololol
but he be gettin the feel for what ive got in mind, even lightspeed seems to like it.

Dont get to be me by excepting no, wont,cant.
When john lennon was ask if he could play other instruments, He said, Im an artest, gimmi a tuba and i'll get you something out of it.... lol 
Keep in mind most in here dont have the resources for some of the big dog software, so what ever they are gonna do is gonna be done on the low end, just another challange to over come, whats the best we can do with what we got.

Skinz: I have a 02 part goal here, 1 to build an updated character, 02 to do it in such a way that most any Hal fan can do the same on his own sht if he/she chooses too.
Based on the orgre3d engine model .I had a phone call with a member of the brain trust and they agreed what you might loose from haptek, you more then make up for in realism delivered by the Ogre3D engine and the A.I ,Ogre3d NEVER had access too before. Its old tech retask mixed with AI. With the animation sets all ready completed, well hell it just to easy. and most important (Its totally FREE)

I still have to build a detailed flow chart for the people in here on exactly how to purform this little diddy, video included.
I always do, not a big deal.
Thank you for inspiring me to take another hard look at this issue again.......
Back in the day me and F.O.S.I called this slipstreaming. ASM32 is GOD.  I feel like demented father.lolol https://www.instagram.com/thenostalgiaaddict/p/CMyVmoRnI3Z/
cyber jedi



PS : Art get a giggle, check out the site.

74
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 29, 2024, 06:23:26 pm »
Hey hey art: check this out

It does arms and legs as well, i wondered

This is a complete body swap

These are about the most difficult morphs to perform,
Ya man we can do this


cyber

75
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« on: November 29, 2024, 06:20:33 pm »
Hey hey Art: Looky here man

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