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CyberJedi's Ultra Hal Workshop / Re: Long overdue
« Last post by sybershot on December 20, 2025, 09:35:30 am »
1 I don't think you need permission from MS people been making iso's and docker images of windows of all flavors for ages
2 the Idea is awesome 2x thumbsup for thinking of it.
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CyberJedi's Ultra Hal Workshop / Long overdue
« Last post by cyberjedi on December 19, 2025, 02:04:35 pm »
Guys/Gals

I do think its past time Hal has his own OS.
Im thinking win10 H22/Or ReactOS
This would be as an installer as such where when you installed win10, Hal would as part of win10 . Or ReactOS
An attempt to build a real time Javas
Hal installed with all his goodies an up grades,x10 for real smart home tech,vision the whole 09 yards.
Then changed into a OS installer(ISO)
LLM for LOCAL LLM models.
 Be nice if Microsoft gave official permission for such.....

It would be the only one of its kind.......
As a standalone (air gap'ed) truly secure..... one machine dedicated to Hal. With his own cat6 and zwave/x10
Like ive all ways said, unplug your router and show me what you got

 cyber jedi
Challenge #1  Hals input(voice systems) Hals input needs to be comparable to phones current.....
You generally
cannot use an Amazon Echo (Alexa) as a direct microphone for your PC because it's designed as a standalone device, not a PC peripheral, ((((((((((but you can use your PC's built-in mic with the Alexa for PC app for voice commands))))))))))), or use your Echo as a Bluetooth speaker for PC audio, though mic functionality remains limited. For a true PC mic, use the built-in mic or a dedicated USB mic, but leverage Alexa for PC (on supported Dell models or via alternative installs) for hands-free voice control on your computer

Challenge #2 LLM Local support(completed)

Challenge #3 Vision support (complete)
 
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Greetings Drathian
I gave up on trying to get Hal running on windows 11, I dual-boot windows 10 for Hal now.
Cyberjedi and I been trying to get some new characters,  I been using unreal engine metahuman in hopes for new characters. but my pc time is limited.
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Dra
Thanx will never be needed
Its me thats grateful, to be part of what i consider the greatest example of AI ever .
To be trusted, to be respected, its truly a gift.
Without people like Robert M and art, lightspeed,checker57,syborshot,YOU. and to many to recognize here.
With out you im nothing, just an ole busted down electrician.
I love you all ....
This story needs telling
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Thx no worries.  I've been here for a long time, sorry I didn't speak up till now.  I've appreciated both the community here, and your specific contributions.  I forget sometimes i should remember to say thank you :P

As far as 3dsmax goes, i'm a lil rusty, but i am somewhat familiar with it still.  What is the difference between *.haptar and *.htr other then compression i noticed i can't open *.haptar in import.  I'll look around but i think I forgot how to make haptar in htr again lol.  Was it something to do with haptargh program I got that i just need to remember a whole bunch of stuff i forgot.  Can only fit so much in my head before i forget things like car keys, lol!
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Dra: I hope that you know all the (some one needs to do their home work) was all in fun
I cannot stress that enough
In 3ds Max 2023, you check poly count
using the Statistics Panel (shortcut 7) or the Polygon Counter Utility, counting Triangles for game engines, or by right-clicking the viewport label for quick stats; to reduce it, use modifiers like Optimize, MultiRes, or ProOptimizer to simplify geometry while maintaining detail, or manually edit with Edit Poly tools.

best wishes , and happy coding
Im truly happy to have you here brother.....
cyber jedi
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I read a lot but, I do miss things occasionally, I try to read any related virtualhuman like forums, anything related to ultrahal, haptek, etc.  I've been messing with this stuff for years myself.  I was so mad when microsoft broke something with whatever api haptek was using (directx, gdi, not sure) in 25H2.  I did last night upgrade again to 23H2 it still works but i'm stopping for now, want to keep my mixed reality compatibility for as long as I can as well. Newer is not always better, in technology a hard lesson for obssesive upgrade people like me lol.


I knew who you are, and I have been following this for some time.  I really am impressed though still, I don't want to start an ask me anything like dialogue, but what would you say was the hardest thing about doing this, was it importing and understanding the haptar htr format, or making it useable again on export?

Hmmm, some one needs to do some home work ....lol
Ask around ??? there be all kinda goodies in here
Start askin questions brother, lightspeed,syborshot,knight2000,checker57ect ect

The main players for ultrahal are still here and active......
I hope that you applied the patch i provided?????
enough said
Your missing alot little brother

cyber buds get cyber treats

cyber jedi

patch yes.  I've been working on converting one of my earlier projects to this,  I need to organize my editor viewpoint layout again to make this easier.  I assume the root bone just needs to be selected, it doesn't need to be named root lol ;p  Am I allowed to share any wip screenshots or is this on the hush hush for now? :D

Maybe one day we can get haptar or an opensource model format working for mobile, that could be fun to try too.

Years ago i tried to use guile3d's nextos, in the last few years he restarted it, and I was tickering with it again I think it is still here https://store.denise.ai/.  I still like ultrahal and haptar (rip) better though!  :)

I'm not a super fan of modern AI like chatgpt, I mean its very useful, but it lacks some of the custom nuance of the older ai brains, and I like having more control and transparency!!! for how it works.

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Dra:


Select Your Character/Object: Make sure the rigged character or object you want to export motion data from is selected in your 3ds Max scene.
Access the Exporter: Go to the File menu in 3ds Max.
Choose Export: Select Export from the dropdown menu.
Select HTR Format: In the file dialog, find the "Files of type" dropdown and choose *Motion Analysis HTR (*.htr, .htr2) or a similar option.
Save the File: Give your file a name and choose a location, then click Save.
Configure ExportHTR Dialog: The specific dialog box for HTR export will appear with options:

    Options Group: Check boxes like "Export Animation" to include keyframes and "Include Root Object" for the main hierarchy.
    Time Options: Define the start and end frames for the animation you want to export (Slider/Range or From/To).

Finalize Export: Click OK or Export in the dialog to create your .HTR file.

This process exports the motion data in a format compatible with other motion analysis tools or Character Studio/CAT setups in 3ds Max.







You can even import .HTR

How to Import an HTR File:

    Go to the Motion Panel: In 3ds Max, navigate to the Motion panel.
    Select CATParent (if using CAT): In the Clip Manager rollout, choose the Clip mode.
    Load the File: Click the Load button and set the file type to "MotionAnalysis HTR (*.htr)" to select your file.
    Import/Capture: Choose whether to import the base pose only or the full animation, and use the Capture Animation tool to map it to your character rig (like a CATRig or Biped).

This process imports the motion data as a separate hierarchy that you then retarget to your actual animated character.
***********************************************************************************
I will only release the very best brother.......

Let me ask you this brother, does any 1 else have there own sub section in the forum???/ odd?
Are you aware i released ultrahal with full on facial recognition, NOT facial detection as well as local LLM...mhmmmm

Hmmm, some one needs to do some home work ....lol
Ask around ??? there be all kinda goodies in here
Start askin questions brother, lightspeed,syborshot,knight2000,checker57ect ect

The main players for ultrahal are still here and active......
I hope that you applied the patch i provided?????
enough said
Your missing alot little brother

cyber buds get cyber treats

cyber jedi






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wait what, that simple, but not, awesome lol! ;P

Sorry for the longest time i still even used gmax and a complicated amount of toolbar menus and plugins, and scripts for rigging, so i was used to that omfg that is freaking awesome!

Most impressive!

Does it have a poly limit, or it autodownscales (something like that old thing what was it polychop) i'm going to test it rn?
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Dra: It will export .HTR...... mhmmm
nough said, syborshot is using it as we speak...


do ur home work....

cyber jedi
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