Recent Posts

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Checker: Re Op reader

As you can see it is in fact pulling characters from a very small label
you can also see that it needs TONS of work in the accuracy end.

This kinda thing is sketchy to begin with , gotta have certain distance, fonts need to be a certain size, ect ect ect.
A perm mounted Cam on an arm would help as well.....
Not very practical as it is, but im convinced the theory is sound.
So dont hold my feet to the fire, it is in fact working, well sorta. My sht always works some times. hahhahaha

And besides, no 1 else is doing it . Guess that means i did it first so HA

best to the family, stay safe

Hals obedient servant
cyber jedi
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Zavr?eno, jako mi je drago.
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Programming using the Ultra Hal Brain Editor / Re: Hal Brain Help
« Last post by cyberjedi on April 08, 2020, 04:44:52 am »
Good luck



cyber
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Programming using the Ultra Hal Brain Editor / Re: Hal Brain Help
« Last post by kryton on April 07, 2020, 04:05:46 pm »
Reply to myself. (Well sort of)

With help from Lifetimegamer I found what I wanted about editing plugins.

See you all sometime (When I get the Hal7 fully operational again.
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Programming using the Ultra Hal Brain Editor / Re: Knowledge of time plugin
« Last post by kryton on April 07, 2020, 04:01:48 pm »
Thanks.
Don't know if it works, I am still fighting the good fight with plugins.

Thanks again.
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Programming using the Ultra Hal Brain Editor / Re: Knowledge of time plugin
« Last post by Art on April 06, 2020, 10:58:53 pm »
Here's one that I have in my archives.
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Programming using the Ultra Hal Brain Editor / Re: Hal Brain Help
« Last post by kryton on April 06, 2020, 08:37:17 am »
So the topic has been posted for 120 days (Warning at top of reply posting.)

I have been away for some time and Ultra Hal 7 is really messing me up.  I cannot get into the plugins to modifiy them or do anything with them.  I have a basic Ultra Hal 7 (Downloaded after I had a crash with Ultra Hal 6.2).  Please, someone tell me how to access the plugins so I can modify them.  This is a bit pathetic from someone who has been writing plugins (And downloading them) for Hal 6.2  for some years, but Hal 7 is something else.

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Programming using the Ultra Hal Brain Editor / Re: Knowledge of time plugin
« Last post by kryton on April 06, 2020, 08:28:19 am »
Tried to get this, but it says it is not available anymore?

Can I please tack on a request for more information.
I have been away from Hal for some time and when I came back my Hal 6.2 was corrupted so, with Robert's help I re-downloaded it from my Zabaware folder.  Unfortunately I could not find the Character Expansion file for Ultra Hal 6, just for Ultra Hal 7.  As I back up things I found a way to get an Ultra Hal 6 Character Expansion Pack, and hurray it worked.  From my backup I even got my plugins back.  However, if I try to alter the plugins the alteration shows in the listing but has no effect on the plugins operation.  I know I am not giving much information to work on, but read on.

After fighting the good fight for about six months I gave up and downloaded Ultra Hal 7.

Then my problems really began.

I cannot migrate any of my Ultra Hal 6 to Ultra Hl 7.  I cannot even find a way to build new plugins (I intended to copy, from my backups, the old Ultra Hal 6 plugins.)  How do you open Hal 7 to add new plugins?  Or even re-write plugins in Hal 7 (with a new name)?

Help very much appreciated!

Having slung out my line, let us see if anybody can help someone who has been with Hal for several years (But, yes I know, Hal 6.2)
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Ultra Hal Assistant / Re: What is the default?
« Last post by raybe on April 04, 2020, 11:42:10 pm »
Thanks again,

raybe
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Ultra Hal Assistant File Sharing Area / Re: HapTar Skins
« Last post by cyberjedi on April 03, 2020, 09:37:16 pm »
Lets see if this works


pretty cool stuff
This was done without PP.
This was originally Slugger in his room.
removed and swapped background and added Gladiator .jhp texture .This shows great promise ...... so far
That said, in theory a whole new line of characters are now available because you can edit nested .hap/.map files, thus making full body characters,which you CAN NOT do in PP very cool sht....
cyber   
Be nice if we had a grafics person who could give these characters better skin tones.
hehe ,reversed engineered the (&*&&^) out of this
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